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  • Nel Santiago

    September 24, 2008 at 10:20 pm in reply to: Please welcome Nel Santiago as a new leader in the COW

    Thank you sir! Glad to be on board. It’s interesting to see how others do things. Always seeking more efficient ways of going about problem solving.

    I’m amazed daily by my cohorts here at Hothaus. I’ll try to chime in when I feel it might be of help. At the least trying to point in the right direction. Yah know? 🙂

    -N

    Site:ForbiddenSky

    Blog:TVNewsBlog

    LinkedIn:Profile

  • Nel Santiago

    September 23, 2008 at 3:32 pm in reply to: How can I achieve this “corrupt compression” effect?

    Short of launching all your apps and hoping that your video player starts running out of memory…which I would NOT suggest. I don’t know of any other way of doing that without building a template to process the video. Maybe a jpeg damage plug-in?

    Took me a while to find it, but I pulled a file I had done a while back. It was used to simulate the look of a webcam. While it’s not exactly what you are looking for it might be a way to get you started. Here is a sample of a clip in the template for reference.
    https://www.forbiddensky.com/zips/MPEG_Damage_sample.mov

    I went ahead and made some quick notes. If it’s useful cool, if not that’s all I got 🙂 Funny how the things we try to avoid like that compression breakdown are sometimes the hardest to replicate.

    here is the AE file (footage is for reference only)
    https://www.forbiddensky.com/zips/MPEG_Distort_Project.zip

    maybe someone else might have a better solution?

    -N

    https://www.ForbiddenSky.com

  • Nel Santiago

    September 23, 2008 at 1:58 pm in reply to: Please welcome Nel Santiago as a new leader in the COW

    Stephen,
    thank you for the warm welcome. I used to be on here when it was the Broadcast Design forum, asking questions and looking for advice. Grinner and Jean were always there to lend a helping hand. Hopefully I can return the favor for some of the artists here. I’m grateful for the opportunity and look forward to helping out.

    -N

    https://www.ForbiddenSky.com

  • Nel Santiago

    September 22, 2008 at 10:23 pm in reply to: Resources for News Folk?

    Just wanted to say thanks for the plug!
    -N

    https://www.ForbiddenSky.com

  • I appreciate the kind words. Thank you. To me 3D is 3D, you’re right though… some apps are just set up easier for certain kinds of work. Maya is a great app, and capable of some amazing things. The good thing is most those techniques will work with any 3D app out there, it’s all in the approach taken. A nice mix of After Effects and 3D moves, usually yield better results in my opinion. Good luck with your projects! You’re on the right track.

    -N

    https://www.ForbiddenSky.com

  • Hey Abie,
    wish I could help you with Maya, as it’s a great program. But most of my experience has been with Electric Image and Cinema 4D.

    There are however a few things you can do to make your scenes and composites look a little more like what you are chasing. Reflections are not everything, and turning them on to 100% can just kill your render times.

    I like to build my shaders with just a little bit of reflection to them maybe 6%. I also adjust the color of the specular to have a complimenting highlight, so if the shader is red, the specular highlight would have a tint of yellow or orange to it. Transparency is another place where you can loose a lot of time rendering so use it selectively. I tend to render out my 3D in passes. So the faces, bevels, and other parts are individual objects. In Cinema 4D you can easily do this with object buffers, I’m sure there is something similar in Maya.

    This allows me to drop them into After Effects and use a combination of overlay settings to make them pop. Giving you a more blended look. It can be useful when doing logos over video too, you can use all sorts of track mattes to do some fancy reveals. Another popular thing to do is to use hidden or invisible reflection objects, these are usually a sphere with a reflection map that everything in your scene reflects but that your camera does not see. This allows you to use custom environment maps in your specific shader and also reflect the hidden object that can be animated over time to create animated gleams on your logos.

    There are sooo many ways of adding that kind of magic to your projects without having to hit large render times within your 3D app. Hopefully that will give you a few ideas of where to go. If you have access to Cinema 4D you can go to my site and check out the goodies section, those files use some of these techniques…and are free of charge. One other thing to look into is Knoll Light Factory, Troika makes great use of those and they help add a new level of quality to any 3D work.

    All the Best,
    Nel

    https://www.ForbiddenSky.com

  • Nel Santiago

    January 31, 2008 at 2:43 pm in reply to: Stock images in a Graphics Package

    Whenever we are in a situation that we need a specific shot, the client usually picks up the cost of the image/footage. That is usually agreed to before hand. We happen to have quite a large bit of footage that we own, so we will go through that first. If that doesn’t cover us, that’s when we hit the stock footage libraries. Usually picking out a few options, and letting the client decide which one they 1) are willing to pay for, and 2) find visually compelling. Just know that if you do it that way, you can only use the footage for this specific client.

    Nel Santiago
    https://www.ForbiddenSky.com

  • Nel Santiago

    March 23, 2007 at 4:07 pm in reply to: Hot Broadcast Design Shops for HD?

    Check out Hothaus Creative
    https://www.hothauscreative.com/
    they’ve done quite a bit of HD work, WLS is Chicago, KTRK in Houston, KYW in Philly to name a few.

  • Nel Santiago

    April 16, 2005 at 3:00 am in reply to: Extrude nurbs – multiple paths

    helps if I spell hierarchical right….doh

  • Nel Santiago

    April 16, 2005 at 2:58 am in reply to: Extrude nurbs – multiple paths

    Eric,
    you need to toggle the hierarchial button, under object on the nurb extrude.

    https://www.forbiddensky.com/nurbextrude.jpg

    Nel Santiago
    Broadcast Designer
    KTVT CBS 11

    Personal Site
    https://www.ForbiddenSky.com

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