Forum Replies Created

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  • Mitch Rosenberg

    February 25, 2014 at 2:34 pm in reply to: RE:Map and 3ds Max 2014 (Set up Problem)

    Appreciate it. Standing by…

  • Mitch Rosenberg

    February 25, 2014 at 2:34 pm in reply to: RE:Map and 3ds Max 2014 (Set up Problem)

    Appreciate it. Standing by…

  • Mitch Rosenberg

    February 24, 2014 at 10:48 pm in reply to: RE:Map and 3ds Max 2014 (Set up Problem)

    Yes. Thanks for the correction. What I want to say is that.

    I am trying to find the Shader to edit in the “include” folder.
    Currently I have no UVgenerator in my Material Editor in 3ds until we find and edit that Shader.
    Until I’m resolved I can’t do a UVPass snap shot from Mental Ray that I can bring into AE.

    By all means correct me if I’m wrong. Just want to solve this.

    Thanks!

  • Mitch Rosenberg

    February 24, 2014 at 10:48 pm in reply to: RE:Map and 3ds Max 2014 (Set up Problem)

    Yes. Thanks for the correction. What I want to say is that.

    I am trying to find the Shader to edit in the “include” folder.
    Currently I have no UVgenerator in my Material Editor in 3ds until we find and edit that Shader.
    Until I’m resolved I can’t do a UVPass snap shot from Mental Ray that I can bring into AE.

    By all means correct me if I’m wrong. Just want to solve this.

    Thanks!

  • Mitch Rosenberg

    February 24, 2014 at 10:13 pm in reply to: RE:Map and 3ds Max 2014 (Set up Problem)

    No worries mate.
    This plugin will rock my world once we get it working.

    Any documents I have on installing RE:Map takes me to the “include” folder.
    There is a a bit of communication gap with installing RE:Map for 3ds Max 2014 and we are here to close that gap.
    Below are screenshots within the “include” folder because I have no clear instruction of where to go from there. Also below is a paste from Eloi’s site on installing meant for an older version of 3ds MAX.

    Thanks Pierre!

    From Eloi…
    Exporting uv maps from 3ds max

    So the setup in AE is very easy, but how we setup and render this uv’s inside 3dsmax? We need to know how to apply our material and setup the render, map our objects, how to and finally how we save this images, here we go!:

    Render Setup and materials

    We will look how to do this in mentalray and in vray with dedicated maps:

    -Mentalray: In mentalray there is a dedicated map to create a uv pass. The problem is that from 3dsmax 2011 and later versions this map is hidden to user, to show again you need to find and edit “3ds max shaders” archive you can find in: C:\ProgramFiles\Autodesk\3dsMax2011\mentalimages\shaders_standard\mentalray\include

    Open with notepad and put “#” in front of “hidden” just after gui “gui_max_base_UVGenerator” {

  • Mitch Rosenberg

    February 24, 2014 at 10:13 pm in reply to: RE:Map and 3ds Max 2014 (Set up Problem)

    No worries mate.
    This plugin will rock my world once we get it working.

    Any documents I have on installing RE:Map takes me to the “include” folder.
    There is a a bit of communication gap with installing RE:Map for 3ds Max 2014 and we are here to close that gap.
    Below are screenshots within the “include” folder because I have no clear instruction of where to go from there. Also below is a paste from Eloi’s site on installing meant for an older version of 3ds MAX.

    Thanks Pierre!

    From Eloi…
    Exporting uv maps from 3ds max

    So the setup in AE is very easy, but how we setup and render this uv’s inside 3dsmax? We need to know how to apply our material and setup the render, map our objects, how to and finally how we save this images, here we go!:

    Render Setup and materials

    We will look how to do this in mentalray and in vray with dedicated maps:

    -Mentalray: In mentalray there is a dedicated map to create a uv pass. The problem is that from 3dsmax 2011 and later versions this map is hidden to user, to show again you need to find and edit “3ds max shaders” archive you can find in: C:\ProgramFiles\Autodesk\3dsMax2011\mentalimages\shaders_standard\mentalray\include

    Open with notepad and put “#” in front of “hidden” just after gui “gui_max_base_UVGenerator” {

  • Mitch Rosenberg

    February 24, 2014 at 9:45 pm in reply to: RE:Map and 3ds Max 2014 (Set up Problem)

    Hi, I’m still not out of the woods with this issue.
    Its been a couple weeks please.

  • Mitch Rosenberg

    February 24, 2014 at 9:45 pm in reply to: RE:Map and 3ds Max 2014 (Set up Problem)

    Hi, I’m still not out of the woods with this issue.
    Its been a couple weeks please.

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