well Im quite happy to say that I got the 2nd expression (the way simpler one) working.
The Concept is similar to Dans auto-orient Y-only. Except it doesnt point the layer to the camera (you get distortion if you get close to the layer with auto-orient methods) – it keeps it parallel.
Code is below, I am a total AFX expressions newbie, so there may be easier ways of writing this, if so please lemme know.
(paste to Y rotation)
camDir = normalize( thisComp.activeCamera.transform.position – thisComp.activeCamera.transform.pointOfInterest );
camX = normalize( cross(camDir, [0,1,0]) );
radiansToDegrees(Math.atan2(-camX[2],camX[0]));
I’ve started thinking about the first question (full camera facing), if anyone gets it before I do please post it and save me the headache!!