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	<title>Creative COW | Matt Rossi | Activity</title>
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				<title>Matt Rossi replied to the discussion Exporting nulls within a cloner from C4D to Ae in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/exporting-nulls-within-a-cloner-from-c4d-to-ae/#post-2467015</link>
				<pubDate>Wed, 22 Jan 2025 12:26:55 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/exporting-nulls-within-a-cloner-from-c4d-to-ae/#post-2467015"><span class="bb-reply-lable">Reply to</span> Exporting nulls within a cloner from C4D to Ae</a></p> <div class="bb-content-inr-wrap"><p>I tried this but have two issues:</p>
<p>1. When I click the alembic objects to bake them, the bake option isn&#8217;t available, and I&#8217;m not sure what exactly I have to do to make it appear.</p>
<p>2. When the &lt;u style=&#8221;font-weight: bold;&#8221;&gt;bake objects option <i>does</i> appear, when I click it, it doesn&#8217;t do anything. </p>
<p>I have the current version of C4D installed. Any idea&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-406284"><a href="https://creativecow.net/forums/thread/exporting-nulls-within-a-cloner-from-c4d-to-ae/#post-2467015" rel="nofollow"> Read more</a></span></p>
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				<title>Matt Rossi replied to the discussion Exporting nulls within a cloner from C4D to Ae in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/exporting-nulls-within-a-cloner-from-c4d-to-ae/#post-2466972</link>
				<pubDate>Tue, 21 Jan 2025 09:51:41 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/exporting-nulls-within-a-cloner-from-c4d-to-ae/#post-2466972"><span class="bb-reply-lable">Reply to</span> Exporting nulls within a cloner from C4D to Ae</a></p> <div class="bb-content-inr-wrap"><p>This is great, thanks! Although, it doesn&#8217;t seem to apply to exporting PSR data within a cloner. I tried to work around this by baking the cloner. At this point, I can see that each object within the cloner has its own PSR data, which changes as I scrub through the animation. When I try to click these all, then go into the dope sheet -&gt; Functions&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-406229"><a href="https://creativecow.net/forums/thread/exporting-nulls-within-a-cloner-from-c4d-to-ae/#post-2466972" rel="nofollow"> Read more</a></span></p>
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				<title>Matt Rossi started the discussion Exporting nulls within a cloner from C4D to Ae in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/exporting-nulls-within-a-cloner-from-c4d-to-ae/</link>
				<pubDate>Fri, 17 Jan 2025 08:36:28 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/exporting-nulls-within-a-cloner-from-c4d-to-ae/">Exporting nulls within a cloner from C4D to Ae</a></p> <div class="bb-content-inr-wrap"><p>Hi!</p>
<p>Does anyone know a good workflow, ideally without XPresso, for exporting null PSR data from C4D to Ae? I tried to use Cineware, but it doesn&#8217;t seems to handle nulls within cloners very well. The only keyframes I have are on the spacing between objects in the cloner, each of which has a null attached to it. </p>
<p>UPDATE: Using XPresso, I created a&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-406121"><a href="https://creativecow.net/forums/thread/exporting-nulls-within-a-cloner-from-c4d-to-ae/" rel="nofollow"> Read more</a></span></p>
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				<title>Matt Rossi replied to the discussion Keyframes improperly affecting animation in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/keyframes-improperly-affecting-animation/#post-2465205</link>
				<pubDate>Sat, 09 Nov 2024 15:43:47 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/keyframes-improperly-affecting-animation/#post-2465205"><span class="bb-reply-lable">Reply to</span> Keyframes improperly affecting animation</a></p> <div class="bb-content-inr-wrap"><p>Ah nice. Do you know if there&#8217;s a way for me to still smooth the timing of the animation without breaking it with the time keyframes?</p>
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				<title>Matt Rossi replied to the discussion Keyframes improperly affecting animation in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/keyframes-improperly-affecting-animation/#post-2465152</link>
				<pubDate>Thu, 07 Nov 2024 14:15:02 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/keyframes-improperly-affecting-animation/#post-2465152"><span class="bb-reply-lable">Reply to</span> Keyframes improperly affecting animation</a></p> <div class="bb-content-inr-wrap"><p>Here you go! Thanks 🙂</p>
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				<title>Matt Rossi started the discussion Keyframes improperly affecting animation in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/keyframes-improperly-affecting-animation/</link>
				<pubDate>Wed, 06 Nov 2024 21:15:44 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/keyframes-improperly-affecting-animation/">Keyframes improperly affecting animation</a></p> <div class="bb-content-inr-wrap"><p>This is a tricky one, but I&#8217;ll try to describe.</p>
<p><b><br /></b></p>
</p>
<p><b>WHAT I&#8217;M TRYING TO DO</b></p>
<p><span>I have two robotic arms picking up one object each, then moving them to another place and dropping them. </span></p>
<p><span><br /></span></p>
<p><span><b>HOW I&#8217;M DOING THIS</b></span></p>
<p>I have X and Z position keyframes on both of them, which I turned into &#8220;soft&#8221; so I could drag the motion path in the viewport. I&#8217;m also using the &#8220;time&#8221;&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-403775"><a href="https://creativecow.net/forums/thread/keyframes-improperly-affecting-animation/" rel="nofollow"> Read more</a></span></p>
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				<title>Matt Rossi replied to the discussion Vornoi noise with curved EDGES in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/vornoi-noise-with-curved-edges/#post-2463210</link>
				<pubDate>Sat, 07 Sep 2024 13:29:39 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/vornoi-noise-with-curved-edges/#post-2463210"><span class="bb-reply-lable">Reply to</span> Vornoi noise with curved EDGES</a></p> <div class="bb-content-inr-wrap"><p>Amazingly helpful, this is just what I was looking to do. Thanks again 🙂</p>
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				<title>Matt Rossi replied to the discussion Vornoi noise with curved EDGES in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/vornoi-noise-with-curved-edges/#post-2463188</link>
				<pubDate>Fri, 06 Sep 2024 19:50:52 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/vornoi-noise-with-curved-edges/#post-2463188"><span class="bb-reply-lable">Reply to</span> Vornoi noise with curved EDGES</a></p> <div class="bb-content-inr-wrap"><p>This is pure genius. I&#8217;m assuming you can make a texture based on this fracture, where the lines have a stroke color and the pieces have a fill color?</p>
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				<guid isPermaLink="false">ebfb09dbe4761a23113e1d94445386e6</guid>
				<title>Matt Rossi started the discussion Vornoi noise with curved EDGES in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/vornoi-noise-with-curved-edges/</link>
				<pubDate>Thu, 05 Sep 2024 23:31:39 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/vornoi-noise-with-curved-edges/">Vornoi noise with curved EDGES</a></p> <div class="bb-content-inr-wrap"><p class="">Hey! I&#8217;m trying to make the voronoi-like texture on this material, but it&#8217;s very difficult to find a way to get the almost completely consistent stroke lines. Does anyone have a workflow for this? I&#8217;ve tried voronoi generators and to use the built in voronoi Maxon Noise, but to no avail. Thanks!</p>
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				<title>Matt Rossi replied to the discussion Redshift texture issue in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/redshift-texture-issue/#post-2463041</link>
				<pubDate>Tue, 03 Sep 2024 12:41:36 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/redshift-texture-issue/#post-2463041"><span class="bb-reply-lable">Reply to</span> Redshift texture issue</a></p> <div class="bb-content-inr-wrap"><p>My objects are already editable :/ Happy to provide any other detail</p>
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				<title>Matt Rossi replied to the discussion Redshift texture issue in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/redshift-texture-issue/#post-2462997</link>
				<pubDate>Sun, 01 Sep 2024 12:20:58 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/redshift-texture-issue/#post-2462997"><span class="bb-reply-lable">Reply to</span> Redshift texture issue</a></p> <div class="bb-content-inr-wrap"><p>This worked! The only issue is that the rotation in the viewport doesn&#8217;t match the rotation in RS Render View. I have the material projection set to &#8220;cubic&#8221;.</p>
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				<title>Matt Rossi started the discussion Redshift texture issue in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/redshift-texture-issue/</link>
				<pubDate>Fri, 30 Aug 2024 16:00:44 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/redshift-texture-issue/">Redshift texture issue</a></p> <div class="bb-content-inr-wrap"><p>Hello!</p>
<p><b>I applied an animated texture (PNG sequence) to a face of an object. It looks great in the RS Render View, but it is incredibly low quality in the viewport and also not reflecting the rotation change I made to it?</b></p>
<p>Does anyone know how to set up a higher quality viewport preview of materials? I&#8217;d like this to be smooth so I can plan my camera&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-401159"><a href="https://creativecow.net/forums/thread/redshift-texture-issue/" rel="nofollow"> Read more</a></span></p>
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				<title>Matt Rossi replied to the discussion Using emitters with rigid body dynamics in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/using-emitters-with-rigid-body-dynamics/#post-2462316</link>
				<pubDate>Tue, 13 Aug 2024 19:18:09 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/using-emitters-with-rigid-body-dynamics/#post-2462316"><span class="bb-reply-lable">Reply to</span> Using emitters with rigid body dynamics</a></p> <div class="bb-content-inr-wrap"><p>No worries! Thanks for the help. 🙂</p>
<p>I also misspoke: it&#8217;s totally possible to use a switch group with a cloner. The solution is in this video at 15 min: <a target='_blank' href="https://www.youtube.com/watch?v=XkXzzt1Iti8" rel="nofollow">https://www.youtube.com/watch?v=XkXzzt1Iti8</a>.</p>
<p>It&#8217;s surprisingly hard to find the official documentation for such a seemingly important concept! I&#8217;ll let you know if this works within the context of&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-400525"><a href="https://creativecow.net/forums/thread/using-emitters-with-rigid-body-dynamics/#post-2462316" rel="nofollow"> Read more</a></span></p>
<div class="bb-link-preview-container"><div class="bb-link-preview-image"><div class="bb-link-preview-image-cover"><a href="https://www.youtube.com/watch?v=XkXzzt1Iti8." target="_blank"><img src="https://creativecow.net/wp-content/uploads/2024/08/maxresdefault.jpg" /></a></div></div><div class="bb-link-preview-info"><p class="bb-link-preview-link-name">youtube.com</p><p class="bb-link-preview-title"><a href="https://www.youtube.com/watch?v=XkXzzt1Iti8." target="_blank" rel="nofollow">Cinema 4D Particles: Advanced Setups – Demystifying Post-Production – Week 5</a></p><div class="bb-link-preview-excerpt"><p>Cinema 4D Particles: Advanced Setups – Demystifying Post-Production – Week 5Join the Maxon Training Team for the last episode of our Demystifying Post-Produc...</p></div></div></div></div>]]></content:encoded>
				
				
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				<title>Matt Rossi replied to the discussion Using emitters with rigid body dynamics in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/using-emitters-with-rigid-body-dynamics/#post-2462293</link>
				<pubDate>Tue, 13 Aug 2024 12:42:28 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/using-emitters-with-rigid-body-dynamics/#post-2462293"><span class="bb-reply-lable">Reply to</span> Using emitters with rigid body dynamics</a></p> <div class="bb-content-inr-wrap"><p>Hey! Thanks. </p>
<p><span>The issue is that I can&#8217;t use a cloner because the cloner doesn&#8217;t allow me to use a switch group, which is how I&#8217;m trying to start turning the particles from blue to red as they increase in height/vibration. </span></p>
<p>Do you know if there&#8217;s a way to make the particles rigid bodies with each other without using a cloner?</p>
<p>Happy to share the&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-400510"><a href="https://creativecow.net/forums/thread/using-emitters-with-rigid-body-dynamics/#post-2462293" rel="nofollow"> Read more</a></span></p>
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				<title>Matt Rossi started the discussion Using emitters with rigid body dynamics in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/using-emitters-with-rigid-body-dynamics/</link>
				<pubDate>Mon, 12 Aug 2024 20:42:10 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/using-emitters-with-rigid-body-dynamics/">Using emitters with rigid body dynamics</a></p> <div class="bb-content-inr-wrap"><p>Hi Everyone,</p>
<p><b><br /></b></p>
<p><b>My goal</b></p>
<p>I&#8217;m hoping to model air particles that rise to the top of a box and obey rigid body dynamics with each other and the box. Ideally, for each particle, as it smoothly ramps up to a faster vibration, it also rises in the y direction and changes color from blue to orange. </p>
<p><span><b>My big question</b></span></p>
<p><span>I know this is a complex question, so for&hellip;</span></p>
<p><span class="activity-read-more" id="activity-read-more-400496"><a href="https://creativecow.net/forums/thread/using-emitters-with-rigid-body-dynamics/" rel="nofollow"> Read more</a></span></p>
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				<title>Matt Rossi replied to the discussion Question about a cloner and shader field in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/question-about-a-cloner-and-shader-field/#post-2462276</link>
				<pubDate>Mon, 12 Aug 2024 20:22:14 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/question-about-a-cloner-and-shader-field/#post-2462276"><span class="bb-reply-lable">Reply to</span> Question about a cloner and shader field</a></p> <div class="bb-content-inr-wrap"><p>Sorry for the reply. This looks great! Thank you 🙂</p>
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				<title>Matt Rossi replied to the discussion Question about a cloner and shader field in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/question-about-a-cloner-and-shader-field/#post-2462165</link>
				<pubDate>Thu, 08 Aug 2024 11:31:09 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/question-about-a-cloner-and-shader-field/#post-2462165"><span class="bb-reply-lable">Reply to</span> Question about a cloner and shader field</a></p> <div class="bb-content-inr-wrap"><p>Hi Kouraib,</p>
<p>Thanks for the fast reply. I&#8217;ll try the clip and zero opacity solution. </p>
<p>Here is my project file. You&#8217;ll notice that when you scrub through the timeline, the particles that start as red do indeed begin to vibrate and increase in y value, but some of them transition to blue and stop vibrating when they enter that part of the shader.&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-400387"><a href="https://creativecow.net/forums/thread/question-about-a-cloner-and-shader-field/#post-2462165" rel="nofollow"> Read more</a></span></p>
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				<title>Matt Rossi started the discussion Question about a cloner and shader field in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/question-about-a-cloner-and-shader-field/</link>
				<pubDate>Wed, 07 Aug 2024 23:38:34 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/question-about-a-cloner-and-shader-field/">Question about a cloner and shader field</a></p> <div class="bb-content-inr-wrap"><p>Hi Everyone,</p>
<p><b>My goal</b></p>
<p>I’m trying to animate a cloned grid of particles so that, at random, particles start to vibrate increasingly strongly, and the ones that do so also rise to a specific height (to be specific, by 50 cm).</p>
<p><b>My concept</b></p>
<p>I’m trying to accomplish this by using two effectors: a random effector to randomize the y-position osc&hellip;<span class="activity-read-more" id="activity-read-more-400376"><a href="https://creativecow.net/forums/thread/question-about-a-cloner-and-shader-field/" rel="nofollow"> Read more</a></span></p>
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				<title>Matt Rossi became a registered member</title>
				<link>https://creativecow.net/news-feed/p/400374/</link>
				<pubDate>Wed, 07 Aug 2024 23:22:15 +0000</pubDate>

				
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