I Think your right. That means that i need to tile the floor with planks and create massive 3D plate. Then in material options select “appears in reflections only”.
Still I have developed the original idea a bit further. Because of the flexibility to automatically acquire the floor of a random footage. I wrote 4 expressions for the cornerpins:
Upper Left: thisLayer.fromCompToSurface([0,0,0])
Upper Right: thisLayer.fromCompToSurface([thisComp.width,0,0])
Lower Left: thisLayer.fromCompToSurface([0,thisComp.height,0])
Lower right: thisLayer.fromCompToSurface([thisComp.width,thisComp.height,0])
They all work fine and I also can use them als a preset for different purposes. But at a certain (steep) angle of the floor the expression gives an error message. Since I can manually drag the point-control to the desired position, I guess its got something to do with the size of the numbers to do the math, but not there outcome.