Forum Replies Created

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  • Marcus Moore

    December 24, 2013 at 1:42 am in reply to: New Mac Pro and FCPX Vs. Premiere

    If you read Ryan’s post from above, it seems that the Verge’s test was probably done with an OLD version of Premier that doesn’t support the MacPro’s GPUs. It was already updated for this, so the Verge’s test is out of date.

    I’m not sure where you’re getting the 20% increase metric. And iMac can play 1 stream of “Better Performance” (1/4 debayer) RED footage. FCPX 10.1 and the MacPro can play 5 simultaneous streams at the same quality level. OR one stream of “Best Quality” (Full Debayer) RED footage, something that had until recently only be possible on systems with a $4,000 Red Rocket card.

    I’m sure more benchmarks are coming, but anything that leans on the GPUs in the MacPro are likely to see significant speed bumps.

  • Marcus Moore

    December 23, 2013 at 11:26 pm in reply to: New Mac Pro and FCPX Vs. Premiere

    I thought I remembered that. Hopefully Adobe will reach out to the Verge to issue an addendum.

  • Marcus Moore

    December 23, 2013 at 9:46 pm in reply to: New Mac Pro and FCPX Vs. Premiere

    Yeah- this caught me off-guard in the review, since I was under the impression that recent Pr updates had boosted OpenCL performance. Is Adobe still working to optimize performance vs Mercury or perhaps Verge isn’t running the most recent updates…?

    I think the other thing in the review is including video game performance- which from my understanding IS NOT a sensible way to judge this machine, since games are HEAVILY optimized for certain gaming GPUs, which the AMD is clearly not.

    That’s not to say that the MacPro is the machine for everyone- some apps are just set up for more CPU than GPU performance. In those cases, you could probably spend you’re money better.

  • Yeah, I caved. Went for the 8-core with everything else maxed out.

  • My only issue with this strategy is that you’re potentially buying in again at the very bottom of compatibility going forward. Is it worth the savings if you’re machine becomes outmoded with 10.10, or 10.11 in a year or two?

  • Marcus Moore

    December 21, 2013 at 1:50 am in reply to: New Mac Pro + FCPX 10.1 performance

    I believe that machine WAS running the dual D700s. Except for the 12-core processor, it was basically maxed out.

  • Marcus Moore

    December 20, 2013 at 9:14 pm in reply to: New Mac Pro + FCPX 10.1 performance

    I’m a bit surprised that if the machine can play 1/2 debayer with all those effects that it can’t play back at full debayer with none.

  • Marcus Moore

    December 20, 2013 at 8:55 pm in reply to: New Mac Pro + FCPX 10.1 performance

    Yes- Better performance does a half debayer.

  • Marcus Moore

    December 20, 2013 at 5:47 pm in reply to: er, is that it?

    Project versioning “snapshots” is it for me. Plus the puck on clips being a soft select- meaning you can just start working away at any clip with translation/crop/cc/retiming without having to manually select anything. That will save me loads of time.

  • I think there’s WAY to many ways for this to go horribly wrong as automation. Especially with lots of project/event crossover.

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