Forum Replies Created

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  • Marcus Moore

    March 26, 2013 at 11:14 pm in reply to: FINAL CUT PRO X will not open the project or events

    You’re generally best to move or duplicate an event or project from within FCPX.

    Again, you won’t need to “Open” projects or events in X. Any drive that has valid events and projects will show up in FCPX when you open it. If they’re not showing up, then they’re not in the right place.

    Tutorials are your only hope. If you’re getting stuck on this then there’s no chance you’re going to get anything productive done once you do get them open.

  • Marcus Moore

    March 26, 2013 at 8:56 pm in reply to: FINAL CUT PRO X will not open the project or events

    There is no “Open”. FCPX is a database, so it relies on project and event files to be located in the correct place. If they are, then they just show up when Final Cut Pro X is opened.

    Events need to be located in a folder called “Final Cut Events” located in the root of any hard drive (but preferably an external one).

    Same for Projects in a folder called “Final Cut Projects”.

    So first make sure these files are located in the right place.

    Look for some basic FCPX training on YouTube. If you’ve never used it before, then you’re going to be in for a lot of frustration if you don’t familiarize yourself with some basics.

  • Marcus Moore

    March 23, 2013 at 6:07 pm in reply to: Gesture control in FCPX

    Again, I agree with slider and knobs, but I don’t see ANY tactile difference between a trackball and a touchpad.

    From the point you put your hand on the trackball, you have 360 degrees of motion to play with, and it’s only going in one direction or another- while looking at the image and the scopes, that tells you whether you’re getting what you want. Putting your hand on a trackpad is the exact same kind of response.

    I’m with you completely, having to look at the touch interface is a downside and what makes most of these solutions WORSE than a mouse or keyboard. I’m not seeing where I’d have to look at the trackpad any more than I would a trackball.

    This interesting advantage here is that you have all three trackballs in one, depending on whether you use 1-4 fingers.

  • Marcus Moore

    March 22, 2013 at 11:29 pm in reply to: Gesture control in FCPX

    With virtual audio sliders or buttons I agree with you, but I’m not sure how the trackball on a standard color panel is any better or worse for “feel” than fingers on a trackpad or iPad.

  • Marcus Moore

    March 22, 2013 at 4:41 pm in reply to: Gesture control in FCPX

    The real winner here is the color board control. That’s an operation that cries out for touch interaction, and could be worth the price alone.

  • Marcus Moore

    March 21, 2013 at 7:42 pm in reply to: FCPX at NAB

    Dammit! Sorry.

    Apple is going to probably announce that they’re abandoning pro software, the mac, and make a special point of saying they hate video editors with the heat of a thousand suns.

    ;-]

  • Marcus Moore

    March 21, 2013 at 7:15 pm in reply to: FCPX at NAB

    I’m starting to get the feeling there’s going to be a lot of great announcements from both Apple and 3rd parties about FCPX in a few weeks.

  • Marcus Moore

    March 9, 2013 at 1:51 am in reply to: NAB and FCP X

    You’re still mocking me, I know it…

    I’m fortunate to come along early enough that I got to taste every major editing shift in last 30 years. Film, A/B roll, then several flavours of digital.

    Maybe that’s why I’m so pliable to change. With your background you’ve obviously seen enough change to know that they’re always a better solution. Maybe all Apple’s decisions in FCPX won’t work out and in some areas they will eventually have to back-peddle, but where Roles are concerned, I think they are on the right track towards something that doesn’t have to be as micromanaged when you don’t want to, but the control necessary to do so when it’s called for.

    That’s my story and I’m sticking too it. It’s all going to be spelled out in a giant blog post I’ll finish if I can ever get a day free.

    Amazing how busy I am, seeing as I’m an FCPX editor!

  • Marcus Moore

    March 8, 2013 at 6:32 pm in reply to: New Mac Pro twinges?

    I did overstate my point. Thunderbolt certainly has added advantages beyond just bandwidth. They type of information it can transmit for example.

    I guess in it’s current form I see it enabling uncompressed HD and 4K editing the same way that firewire did for DV/HDV just over a decade ago. Firewire had other uses as well, for hooking up audio gear. The extra bandwidth in Thunderbolt allows for it to do more, like external video I/O, displays, and less demanding PCIe cards.

    It really is just a bandwidth problem. When Intel gets Thunderbolt to it’s 100Gb/s capacity, when you can hook up ANY GPU or Redrocket Card or other peripheral you want… then it’s wide open and the essential need for any kind of tower setup evaporates; take a beefed up iMac, hook up a couple extra GPUs and a RR card and what CAN’T you do?

  • Marcus Moore

    March 8, 2013 at 6:19 pm in reply to: NAB and FCP X

    You’re being facetious, of course, but I think my analogy between Keywords-Events, and Roles-Timeline is completely apt.

    If you have a piece of audio that you’ve tagged with the Role “SFX”, wouldn’t it be great to know that when you drop that into your timeline, it’s automatically deposited into the right “track” or Lane as I think they’re referred to in X. That SFX Lane isn’t restricted to just one “track” of audio, but is as deep as the number of overlapping elements it contains. All those individual elements are connected to specific visual moments, but are free to move (stack or unstack) depending on what you’re doing with the picture edit.

    You’re joke about eliminating timelines implies you think that Tracks as they exist are essential. And I’m proposing they’re not. A way to visually organize audio elements IS essential. That’s two completely different things.

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