Forum Replies Created

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  • Les Nemeth

    April 9, 2011 at 7:49 am in reply to: Basic joining points error

    You have two issues going on here. (I’m on PC CS5.) So first, you have some weird way of ending up with compound shapes. You have 2 groups of compound shapes, but they are not really compound. You can see that in the Layers palette.

    To solve this, first select the first group (called ‘Compound Shape’, which contains a ‘Compound Path’), then Object > Expand Appearance; then ungroup the result. Do the same for the other group. Now you end up with two simple closed paths.

    And now here’s your other problem, which you could see in the outline view in the original file. The lower anchors do not touch. When you zoom in you can see that:

    You can fix that by doing an Object > Path > Average. Now you can grab the left and right sides and make a single compound path. See attached CS5 file.

    File:
    2166_glassframe.ai.zip

  • Les Nemeth

    April 6, 2011 at 1:06 am in reply to: Illustrator Export for Premiere

    I’ll check it when I get home (I don’t have Premiere at work), but it sounds like your AI file is transparent at the upper two-thirds. So it’s interpreting that only the lower third contains artwork, so it’s omitting the transparent areas (which is the upper 2). That is why you end up the lower third being in the middle.

  • Les Nemeth

    April 6, 2011 at 12:54 am in reply to: Illustrator CS4: preserving text effect

    Menu:
    Object > Expand Appearance

  • Les Nemeth

    April 4, 2011 at 10:04 pm in reply to: Masked Illustrator to C4D

    >>The file is below
    Not here

  • Les Nemeth

    April 2, 2011 at 12:35 am in reply to: (avc1) vs (h264)

    Thanks! I guess it means something else is the issue. Will investigate further…

  • Les Nemeth

    March 31, 2011 at 11:28 pm in reply to: Illustrator CS4: preserving text effect

    Ah, actually that’s very easy. See the enclosed CS4 file. You select the rings and the text and Pathfinder > Divide. Then you just either recolor the cut pieces, or you delete the un-needed circle pieces and letter pieces, and copy-paste the original letters into the layer. Then you can arrange which pieces are front and behind. My explanation is hazy. So just look at the file.

    The layers ‘EITHER step 3a’ ‘OR step3b’ outlined my explanations above. You can go either way about them. Note that in ‘OR step3’ layer, you can even create interesting effects where part of the leg of the ‘M’ is on front, and the other leg part is behind the circle.

    File link:
    1820_boom.ai.zip

  • Les Nemeth

    March 25, 2011 at 12:25 am in reply to: Illustrator CS4: preserving text effect

    Not sure if I understand. Like so?

  • Les Nemeth

    March 21, 2011 at 5:18 am in reply to: Faded Blacks in Illustrator

    >>In particular, a black image (sillouhete) appears normally black in Illustrator…
    Are you placing an image into AI? Is that image CMYK as well?

    In Preferences > Appearance of Black, make sure you set both on screen and printing dropdown to ‘accurately’. Now if you create a CMYK black in AI and save it as a PDF, you will see the same black in the PDF.

    Also, not sure what are you printing but CMYK is for offset printing, which would be more expensive then running it simply through digital printing (which is RGB). If you print at places like Staples, Office Max, etc, I believe they do printing digitally (or can), which is RGB. So you need to ask them whether they print using RGB or CMYK.

  • Les Nemeth

    March 11, 2011 at 10:45 pm in reply to: create a printable color guide from palette
  • Les Nemeth

    March 10, 2011 at 9:36 am in reply to: How can I do this?

    You didn’t say what methods you tried. That would help eliminate those options.

    Also, it depends whether they want a view from above or a view from below (so you see more of the inside of it).

    So now I have to guess that you probably tried the 3D revolve/rotate options with some perspective added to it. It could work for top views since it creates a slightly curved effect. But it won’t work too well (if at all) for view from below.

    And of course rotating the outline of the umbrella in front view and mapping the artwork onto it, well, that doesn’t work well in AI either.

    So I’m guessing the best options are:
    1. recreate it by hand using the correct perspective (and charge the heck out of the client for the extra painstaking work) or
    2. use a 3D program to map the artwork into an umbrella-like object. The drawback is you will end up with a raster image and not vector, but it might pass.

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