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  • Well, I found an answer. I applied Darby’s answer in the following thread to the position animator.

    https://forums.creativecow.net/thread/2/979293

    But I modified it slightly to prevent the script from multiplying the selector value by numbers between .3 and -.3. Those values had caused my characters to move too slowly.

    seedRandom(textIndex, true);
    t=random(-1, 1);
    if(t>0){linear(t, .3, 1) * selectorValue} else {linear(t, -.3, -1) * selectorValue};

  • Kevin Dazet

    January 17, 2013 at 5:01 am in reply to: Scene seems to have lens distortion

    Hm, no, I wasn’t doing any right-clicking on those icons. Actually, I wasn’t aware that you could change the focal length that way. Good to know.

    I’m pretty sure that even with a default camera, if you add a sphere to your scene and move it to the corner of your frame, you get some visible distortion. I had changed some of the camera settings, though. It’s actually an old project that I’m revisiting and converting to 16:9, and the distortion was more evident in the wider aspect ratio.

  • Kevin Dazet

    January 17, 2013 at 3:03 am in reply to: Scene seems to have lens distortion

    Well, I hadn’t really tried everything. Increasing the camera’s focal length and then moving it back in space yields less perspective distortion and my spheres still look spherical when they’re at the edges of the frame. My composition has changed a little, of course, but I accomplished what I was looking to do, at least.

    Guess it’s time to take a photography class…

  • Beautiful. That does pretty much exactly what I wanted! I may experiment with falloff as well, but this is definitely the effect I was looking for. Thanks, Adam!

  • Kevin Dazet

    January 27, 2012 at 5:06 am in reply to: Limit an effect to a specified radius, with taper

    Thanks, Ben! I can see how that could work. You’re right that it’d be a little messy, but that may be what I’ll try. I’ll probably parent all of the adjustment layers to a null and move them that way, rather than animating the masks. That’ll at least make it a bit cleaner.

    I’d be interested to hear if anyone has other ideas though, for future reference.

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