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  • Kalleheikki Kannisto

    November 10, 2015 at 3:31 pm in reply to: Aligning Multiple 3d Objects in Photoshop CS6

    I found this article, hopefully it solves your issue:

    https://www.adobepress.com/articles/article.asp?p=1950631&seqNum=5

  • Kalleheikki Kannisto

    November 10, 2015 at 3:08 pm in reply to: expressions for audio…

    This is how it could be set up.

    For Audio Amplitude (created from music), Both Channels:

    smooth(.1,5)// 5 samples over .1 seconds

    More samples over longer time gives you progressively smoother results.

    For Audio Levels of your voice channel:

    minvol = -6;//minimum volume level
    offset = -6;// offset value for volume
    mult = .5;//multiplier for voice volume
    vol = Math.max(minvol,thisComp.layer("Audio Amplitude").effect("Both Channels")("Slider")*mult+offset);
    [vol, vol]

    Doesn’t have to be that complex, but this’ll give you some control over how much the volume gets changed.

    —

    When you’ve tried that, here’s the likely more workable option of ducking the music when there is voice.

    Create the Audio Amplitude from the voice, put the smooth expression on it, then use this for music volume setting:

    maxvol = -6;//maximum volume level
    offset = -6;// offset value for volume
    mult = .5;//multiplier for music volume ducking amount
    vol = Math.min(maxvol, offset-thisComp.layer("Audio Amplitude").effect("Both Channels")("Slider")*mult);
    [vol, vol]

  • Kalleheikki Kannisto

    November 10, 2015 at 12:31 pm in reply to: expressions for audio…

    The usual handling is to make the music lower when there is voiceover.

    But, to do what you’re asking: You could convert audio to keyframes for the music channel, add a Smooth expression to the keyframes and link the volume control of your voice to those keyframes. I suspect it is going to sound very uneven; at least you’ll need to set a minimum level for the voice so it doesn’t disappear when the music goes low (with a Math.max expression).

  • Kalleheikki Kannisto

    November 10, 2015 at 12:20 pm in reply to: 3d objects
  • Your photo ref did not get attached.

  • Kalleheikki Kannisto

    November 10, 2015 at 8:22 am in reply to: Difference in image quality when uploaded

    Many web servers automatically resize and re-compress your images even if you upload a jpeg if it is too large in either pixel dimensions or file size. The first thing to try would be to make the image the exact size it appears on the website and small enough file size so that it will not get compressed again. The file size limits vary, but 512K is a fairly usual limit. You can find out what exact size the image becomes on the site by downloading something you’ve uploaded back to your computer from the site (right-click, save image as…).

  • Kalleheikki Kannisto

    November 10, 2015 at 8:08 am in reply to: How to Key Out Rods on Rod Puppets

    I’d say tracking with the clone tool would be the basic idea:

    https://www.youtube.com/watch?v=_fnJiMNyeiA

  • Kalleheikki Kannisto

    November 10, 2015 at 8:03 am in reply to: Creating Wave Interference Using After Effects

    Would be easier to do it by animating the waves as black and white straight lines (gaussian blurred) animating in from one edge of a comp, then using polar coordinates to make them circular. Once you have one such comp, you can duplicate and offset it for a double wave and blend the layers in difference blending mode. Depending on what type of final output you want — whether you just need the interference pattern or if it needs to look more realistic — you can then add a displacement effect and/or glass to make it appear more like water.

  • Kalleheikki Kannisto

    November 10, 2015 at 7:43 am in reply to: Export Vectors From AE (aka AE to Illustrator)

    I know you asked for vectors, but there is always the option of making (a duplicate of the) original file high enough resolution so that it suitable for print and rendering a still as Photoshop or some other print-oriented file format.

  • Kalleheikki Kannisto

    November 8, 2015 at 10:05 am in reply to: Basics expressions (Scale and color)

    Hi Florian and welcome to the world of expressions!

    For scale expression you could use

    Math.max(0,101-index)

    For color it is easier to put the expression in an effect value like brightness. I have AE rendering at the moment so I can’t verify the values, but if brightness values that you need go from 0 down to -100 it would be

    Math.max(-100,1-index)

    These would work for 100 layers. All subsequent ones would be 0 in scale.

    The first place I would check for expression basics is Adobe TV.

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