Forum Replies Created

Page 80 of 92
  • Jon Okerstrom

    February 10, 2006 at 1:25 am in reply to: Tubular Text?

    Hi Scenecutter,

    The half pipe bevel will give you rounded edges. Combining that with very thin, stick-like text should work for you. You can easily create tubular neon lights by using the pen tool to do a continuous line word… try a stroke weight of 1 point. Then select the object, and use path>outline, to create a solid filled object. Apply the half-pipe bevel and adjust to taste.

    Does this help?

    Jon

  • Jon Okerstrom

    February 10, 2006 at 1:25 am in reply to: Tubular Text?

    Hi Scenecutter,

    The half pipe bevel will give you rounded edges. Combining that with very thin, stick-like text should work for you. You can easily create tubular neon lights by using the pen tool to do a continuous line word… try a stroke weight of 1 point. Then select the object, and use path>outline, to create a solid filled object. Apply the half-pipe bevel and adjust to taste.

    Does this help?

    Jon

  • Jon Okerstrom

    February 10, 2006 at 1:25 am in reply to: Tubular Text?

    Hi Scenecutter,

    The half pipe bevel will give you rounded edges. Combining that with very thin, stick-like text should work for you. You can easily create tubular neon lights by using the pen tool to do a continuous line word… try a stroke weight of 1 point. Then select the object, and use path>outline, to create a solid filled object. Apply the half-pipe bevel and adjust to taste.

    Does this help?

    Jon

  • Jon Okerstrom

    February 10, 2006 at 1:25 am in reply to: Tubular Text?

    Hi Scenecutter,

    The half pipe bevel will give you rounded edges. Combining that with very thin, stick-like text should work for you. You can easily create tubular neon lights by using the pen tool to do a continuous line word… try a stroke weight of 1 point. Then select the object, and use path>outline, to create a solid filled object. Apply the half-pipe bevel and adjust to taste.

    Does this help?

    Jon

  • Jon Okerstrom

    February 10, 2006 at 1:25 am in reply to: Tubular Text?

    Hi Scenecutter,

    The half pipe bevel will give you rounded edges. Combining that with very thin, stick-like text should work for you. You can easily create tubular neon lights by using the pen tool to do a continuous line word… try a stroke weight of 1 point. Then select the object, and use path>outline, to create a solid filled object. Apply the half-pipe bevel and adjust to taste.

    Does this help?

    Jon

  • Jon Okerstrom

    February 10, 2006 at 1:24 am in reply to: Tubular Text?

    Hi Scenecutter,

    The half pipe bevel will give you rounded edges. Combining that with very thin, stick-like text should work for you. You can easily create tubular neon lights by using the pen tool to do a continuous line word… try a stroke weight of 1 point. Then select the object, and use path>outline, to create a solid filled object. Apply the half-pipe bevel and adjust to taste.

    Does this help?

    Jon

  • Jon Okerstrom

    February 10, 2006 at 1:24 am in reply to: Tubular Text?

    Hi Scenecutter,

    The half pipe bevel will give you rounded edges. Combining that with very thin, stick-like text should work for you. You can easily create tubular neon lights by using the pen tool to do a continuous line word… try a stroke weight of 1 point. Then select the object, and use path>outline, to create a solid filled object. Apply the half-pipe bevel and adjust to taste.

    Does this help?

    Jon

  • Jon Okerstrom

    February 8, 2006 at 2:46 pm in reply to: Compositing 3d In Invigorator

    Hi Dave

    The key to that is layermapping. Check out the manual and tutorials here. If you get stuck, let us know.

    Jon

  • Jon Okerstrom

    February 7, 2006 at 5:06 am in reply to: Compositing 3d In Invigorator

    Hi Drilldoc,

    One idea you might consider: apply the movie of your actor onto a plane within the same Invigorator scene that contains your 3D railing and background 3D object. Your success with this will depend on the kind of camera move you’re doing.

    I suppose you could also use two instances of Invigorator… one for the railing… the other for the background 3D object with your actor layer between them. So long as you’ve checked use comp camera for both, they should both respond to that. The unknown is the amout of z distance between your railing and background object and whether you would have to deal with ground issues. Your success with this option would also depend on the kind of camera move you’re doing.

    Jon

  • Jon Okerstrom

    February 7, 2006 at 4:52 am in reply to: Multiple Objects, One Image

    Hi Curtis,

    The photo on a jigsaw puzzle idea can be accomplished in a number of ways. One easy non-Invigorator method would be to use the Shatter plug-in. It’s life began as part of Atomic Power Evolution and has been incorporated into AE Pro. There’s even a puzzle piece default. And it’ll easily do what you want.

    So far as Invigorator goes, applying a single image or layermap across multiple objects as you would want for your puzzle project isn’t as straightforward. Invigorator’s basic rule is it stretches the image or layermap to fit the face or edge of a single object.

    Even so, I can think of a couple of ways to make it work…

    One would be to put the duplicates of your image or layermap in a series of precomps… one for each puzzle piece. Make the precomp smaller than the image… to hide the part of the image you don’t want to apply to the puzzle piece. It would take some fussing to get the size, position and aspect ratio of the precomp to line up correctly, but it can be done.

    A second way involves setting up your illustrator document so each puzzle piece includes some off-screen “registration” elements. I can get into details of that if you want.

    Does this help?

    Jon

Page 80 of 92

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