Forum Replies Created

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  • I think I figured out what I was doing wrong. Using X-Spline helped much better than using multiple X-Spline layer. My latest track was done successfully using that technique, doing the other way was always giving me an error.

    I still get ‘kicks’ on frames when the target disappear but I can save it in AE. I don’t know if there a way to merge the stabilization of when the car disapear in the crowd or when it out the screen. It look weird that it suddenly stabilize on target rather than a smooth transition.

    https://www.youtube.com/watch?v=qcqf7Pby74E&feature=youtu.be

  • I never used adjust track before. Thanks for reminding me this, I will give it a try.

    I’m also confused about my example of the 3 tracked areas, I don’t even know what I’m doing. I try to have many areas to gather much info as I being told. I cannot make a pass in one shot otherwise the tracking area go crazy. I don’t even know if I’m trying to do is possible, or I am doing it wrong, I really have difficulty to grasp and understand the tracking feature by using several layers.

  • Yes, I mean offset in time. I did further researches and I didn’t see any miracle techniques neither. I guess I need to salvage what I can with zooming or the offset technique when it working. Thanks.

  • thank you for answering,

    I realize using Mocha is a bit ambitious. Some worked great when the F1 was perfect in frame. Other went bad, because a person was blocking the view or the car went off frame for a couple of frames.

    I am using Mercalli for quick shot panning and it work so so, the panning is skippy while it has an overall good stabilization, but I have little control over the skippy parts which give an unnatural look, so I was hoping for Mocha to remedy the cause. And Mocha is very good to correct lens distortion shears in the process when it work.

    Unfortunately I can’t figure how to use multiple layers. Yesterday I had a shot where I successfully tracked 3 areas correctly but I never found out how to ‘connect’ them into a single tracking.

  • John Mayer

    October 21, 2013 at 9:03 pm in reply to: series of quick camera shakes with abberations

    thanks, indeed Twitch is about the answer I looked for, so I bought it 🙂

    I appreciated the scripts bits tho, could use if for other purposes.

  • John Mayer

    October 19, 2013 at 9:14 pm in reply to: Farming with Premiere?

    Thank you for the answer. I guess I need to install a bunch of things. cheers!

  • John Mayer

    October 19, 2013 at 9:02 pm in reply to: Farming with Premiere?

    but how? The media sharing is seems ok on my end, I can make it so the medias are all in the same mapped drives, but it hard to keep with all the missing pluggins and fonts (those on top of my mind).

    Don’t you have to install every missing features everytime you need to make queuing?

  • John Mayer

    October 15, 2013 at 4:27 am in reply to: Warning: Quick Time not installed prompt. What gives?

    that was not what I asked. I know how to fix the error message, I just want to know what are the benefits of using QT since I don’t see obvious differences between installing QT and not installing it. Yet the message kinda strongly suggest to install it without explaining in details what performances problems I can face.

  • John Mayer

    December 1, 2012 at 8:02 pm in reply to: Converting 24 fps to 23.976 fps?

    spoke too soon. Problem still exist, it has just moved at other place. Cannot use the clip feature as it is grayed out.

  • John Mayer

    December 1, 2012 at 4:57 am in reply to: Converting 24 fps to 23.976 fps?

    thanks. I actually found out the real culprit. Apparently Premiere doesn’t like to convert 23.976 fps directly in the sequence properties. I made a new sequence with 24 fps and export the final output at 23.976 fps and took care of the problem.

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