Joel Hooton
Forum Replies Created
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I agree the the creative calf is for that and it does cover the basic stuff well. All I was sugesting was that there be a sticky that has the common questions. People who are new or lazy just post something without searching to see if it has been asked before. It was just a suggestion. All we need to do is organize the top 20 or so generic questions and put several links to post answers or tutorials. It would help out the new guys by giving a quick place to look for many common questions.
I would even be willing to take common questions, make the list and find the answers here at the COW. As long as it is determined to be of value to the community.Joel
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I agree the the creative calf is for that and it does cover the basic stuff well. All I was sugesting was that there be a sticky that has the common questions. People who are new or lazy just post something without searching to see if it has been asked before. It was just a suggestion. All we need to do is organize the top 20 or so generic questions and put several links to post answers or tutorials. It would help out the new guys by giving a quick place to look for many common questions.
I would even be willing to take common questions, make the list and find the answers here at the COW. As long as it is determined to be of value to the community.Joel
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You can use layer markers (press the * on the number pad when the layer is selected) to activate expressions.
if (marker.num_keys > 0){
m = marker.nearest_key(time).index;
x=m%2;
if ( marker.key(m).time <= time && x==1){ Y }else if (marker.key(m).time>time && x==0){
Y
}else{
X
}
}else{
0
}Basically this expression can be applied to the opacity of the layer. The value changes from X (before the first marker) to Y (between the next two) and then back to X between the next two. This continues for as long as you have layer markers. Just change the value of Y to a random funtion and then between the layer markers you will have random motion.
I also have setup may other expressions to vary value for layer markers. Here is my tutorial on the cow
https://forums.creativecow.net/cgi-bin/page_wrapper.cgi?forumid=2&page=https://www.creativecow.net/articles/hooton_joel/synch_video_to_audio/index.html
JoelP4 2.6 Ghz/512 MB RAM/AE 6.5 Pro
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You can use layer markers (press the * on the number pad when the layer is selected) to activate expressions.
if (marker.num_keys > 0){
m = marker.nearest_key(time).index;
x=m%2;
if ( marker.key(m).time <= time && x==1){ Y }else if (marker.key(m).time>time && x==0){
Y
}else{
X
}
}else{
0
}Basically this expression can be applied to the opacity of the layer. The value changes from X (before the first marker) to Y (between the next two) and then back to X between the next two. This continues for as long as you have layer markers. Just change the value of Y to a random funtion and then between the layer markers you will have random motion.
I also have setup may other expressions to vary value for layer markers. Here is my tutorial on the cow
https://forums.creativecow.net/cgi-bin/page_wrapper.cgi?forumid=2&page=https://www.creativecow.net/articles/hooton_joel/synch_video_to_audio/index.html
JoelP4 2.6 Ghz/512 MB RAM/AE 6.5 Pro
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Joel Hooton
November 11, 2005 at 12:54 am in reply to: Rubix Cube style animation in AE – How to do?Here is a file. A 3×3 cube. I set up the file so that each side has a picture or video could be changed at any time. So each side is its own precomp. Then I numbered each square on each side of the cube. Based on what I wanted to rotate I moved, over a specific period of time, all of those layers. I was very time consuming but it works. And it is all in 3d so you can animate the camera around it too.
https://jmhooton.iweb.bsu.edu/joel/rubix_cube_3x3x3.zip
I know I did not explain it perfectly but if you need some more answers drop me a line.
Joel
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Joel Hooton
November 11, 2005 at 12:54 am in reply to: Rubix Cube style animation in AE – How to do?Here is a file. A 3×3 cube. I set up the file so that each side has a picture or video could be changed at any time. So each side is its own precomp. Then I numbered each square on each side of the cube. Based on what I wanted to rotate I moved, over a specific period of time, all of those layers. I was very time consuming but it works. And it is all in 3d so you can animate the camera around it too.
https://jmhooton.iweb.bsu.edu/joel/rubix_cube_3x3x3.zip
I know I did not explain it perfectly but if you need some more answers drop me a line.
Joel
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I have a video here I did for some friends. I can’t seem to find the AE file. Like it was explained before I cutout the jaw and made 2 layers in photoshop. I then animated the precomp head and jaw to move over 1 sec. Then I placed these 4 precomps (1 per head) into the main comp. Then based on time markers per the layer I set the time remap to sync with each voice in the song (I did this by using the * key on the num pad during an audio preview).
Here is the link.
https://jmhooton.iweb.bsu.edu/joel/final.movIf anyone wants the AE file let me know and if I find it I will send it to you.
Joel
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I have a video here I did for some friends. I can’t seem to find the AE file. Like it was explained before I cutout the jaw and made 2 layers in photoshop. I then animated the precomp head and jaw to move over 1 sec. Then I placed these 4 precomps (1 per head) into the main comp. Then based on time markers per the layer I set the time remap to sync with each voice in the song (I did this by using the * key on the num pad during an audio preview).
Here is the link.
https://jmhooton.iweb.bsu.edu/joel/final.movIf anyone wants the AE file let me know and if I find it I will send it to you.
Joel