Forum Replies Created

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  • You were on the right track. You can do this with an expression.

    Create a new text layer.
    On your text layer, Opt/Alt-click the stopwatch for Text Source.
    In the resulting Expression field, type Math.round(LAYERNAME.transform.opacity) + “%”
    where LAYERNAME is the name of the layer whose opacity value you want to display.
    Math.round will round off the opacity value (I’m assuming you only want whole numbers) and the + “%” will add a percentage sign to the value.
    Position your text layer wherever you need it and format text as you wish.
    Change the Opacity value for LAYERNAME and the text layer will update automatically.

    —
    It is easier to destroy than to create.
    More fun, too.

  • Thanks so much! I thought Master Properties were a 2019 feature and never looked into them, but that looks like it’ll do exactly what I need once I sort out my project structure. You just saved me piles of time.

    —
    It is easier to destroy than to create.
    More fun, too.

  • The three identical precomps is what I’m trying to get away from. I was hoping to have the same Talent precomp in Screen 1, Screen 2, and Screen 3, each able to simultaneously show a different layer. And if you couldn’t potentially see the talent image from two screens as they transitioned, pretty sure I’d be able to do it. I’m thinking there’s really no way to do what I want that won’t add a different layer of complexity. One of the major goals for taking over this project was that I could hand it off to any of the minions and they could easily update it and turn out all the versions. I think my reach may have exceeded my grasp.

    —
    It is easier to destroy than to create.
    More fun, too.

  • Sorry for the confusion. It’s hard to describe.

    So right now I have three Talent precomps, all identical, each with the same talent images in the same position: Talent 1, Talent 2, Talent 3. Talent 1 lives in Screen 1, Talent 2/Screen 2, Talent 3/Screen 3. And it works. But any time we need to add/remove/change talent, it has to be updated the same in all three Talent precomps, which opens up a lot of room for error.

    My hope is that Talent 1 can somehow live in Screens 1, 2, and 3 and provide the talent images (driving them, in my gibberish) for each Screen so we only need to update the one Talent precomp.

    Hopefully that’s clearer.

    —
    It is easier to destroy than to create.
    More fun, too.

  • Jeff Hinkle

    October 9, 2019 at 4:13 pm in reply to: Illustrator layers off by 1 pixel

    And just for added fun, if I export to PSD layers, everything is once again a pixel too large. But if I copy and paste each piece individually into Photoshop, they maintain their correct sizes. Is it something Illustrator is doing on save? At this point I’m just going to avoid Illustrator for anything size-critical that’s going into another application, but I am curious what’s the cause.

    —
    It is easier to destroy than to create.
    More fun, too.

  • Jeff Hinkle

    October 7, 2019 at 3:30 pm in reply to: Illustrator layers off by 1 pixel

    Thanks for the links, but it’s not really a question of things looking off. On import, the AI layers are physically 1 pixel larger in each direction. I’m sure I can make it work, but I want to know why it’s doing it and how to prevent it. Seems like a 1100×600 object in AI shouldn’t suddenly become a1101x601 object in AE.

    —
    It is easier to destroy than to create.
    More fun, too.

  • Jeff Hinkle

    August 6, 2019 at 5:27 pm in reply to: Text disappears completely. What do I do?

    Looks like your Paint Style (bottom of the Stroke panel) is set to Reveal Original Image. Switch that to On Transparent and you should be good.

    —
    It is easier to destroy than to create.
    More fun, too.

  • Jeff Hinkle

    August 5, 2019 at 2:13 pm in reply to: layer mask flips from draw to erase

    You’ll get much more consistent results by not using the Eraser tool at all and just using the Brush tool at all times. Paint with black in your mask layer to hide the image, paint with white to reveal it. Hit D to set your colors to default black and white, then X to toggle between them as you paint. Quick, efficient way of working.

    —
    It is easier to destroy than to create.
    More fun, too.

  • Looks really good. About the only suggestion I’d make would be to desaturate your paper layer a little sothe color isn’t quite so solid.

    There’s no end of tweaks you can make to any Photoshop project, but this says “page out of old book” quite well.

    —
    It is easier to destroy than to create.
    More fun, too.

  • Nice job! Looks nice and clean.

    There are a couple ways to make a solid color layer. Simplest is probably just clicking the Adjustment Layer button at the bottom of the Layers panel (looks like a little half-black/half-white circle) and choose Solid Color. Put that layer below your scan layer and set the scan layer to Multiply to only have the dark pixels show on top of the color.

    For paper texture, I’d hunt for some free textures online (there are several sites that offer this) or scan your own paper with a good amount of texture in it. Put it at the top of your layer stack and experiment with opacity and blending modes to find an effect you like: Overlay, Soft Light, Luminosity, Multiply…

    The hard part is done. Now is when you get to tweak and experiment.

    —
    It is easier to destroy than to create.
    More fun, too.

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