Forum Replies Created

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  • James Lackleter

    February 1, 2014 at 11:48 pm in reply to: Using the Prores Proxy media imported

    I strongly advise against using the red code unless you have a red rocket. As the timeline becomes longer and more files are added, it becomes extremely sluggish and unresponsive. I’m currently creating proxies and as Oliver said, let FCPX create them to avoid issues.

    I was not given any options to change the resolution size, this is odd. Some of these features are to automated I think. But anyway a workaround is to change the resolution size of the project and just revert back to your original.

    Something else I found odd, there was no way to select only the clips in the timeline for proxy creation. This is what I was searching google for when I found this. Do you really have to go clip by clip for conversion in the timeline after you’ve already imported?

    Anyway hope this helps someone. As of right now I’ll just delete the proxies for the unused clips… This feature needs to be added, create proxies for timeline.

  • James Lackleter

    January 26, 2014 at 8:58 pm in reply to: My weird way of proxy editing, is it proper?

    The original XML was broken. XML is no longer a problem, it functions fine. Read my posts to see the slew of problems that remain.

  • James Lackleter

    January 25, 2014 at 11:36 pm in reply to: My weird way of proxy editing, is it proper?

    ProRes4444 is just fine for a finishing codec. Try using Resolve Lite using an XML to get it in, and it’ll relink with your original files. I wouldn’t use FCPX to relink, that’s personal preference.

    Downscaling the project resolution and upscaling it again is fine. You can go lower than 1920, I would with your hardware, maybe go for 720. Then yes bring it back to 4k to render.

    Hope this helps, it was one huge paragraph and I’m tired too, if it doesn’t just ask in more concise way and I’ll try to help.

  • James Lackleter

    January 25, 2014 at 10:15 pm in reply to: Project duplication/ audio doesn’t carry over

    Project did not originate in 10.1, it was previous version. XML out to Davinci, printed 4k prores4444 and imported. Copy and pasted the audio to synch with prores in new project and previous problems occurred. Also some clips that were disabled were reenabled and vice versa. I think a simple solution is to export the audio file in the first project and transfer it over in one wave into the new project. Or a compound clip, I’ve yet to try but will do so now.

    But duplicate project seems to be working fine, just copy and pasting is broken it appears.

  • James Lackleter

    January 25, 2014 at 9:31 pm in reply to: audio problems

    John have you found anything for low frequency transient pulses that’s not cedar dethump? They’re so expensive. I have not been able to find anything that comes even close.

  • They’ll quickly learn it doesn’t work, if WB is indeed trying it out.

  • James Lackleter

    January 25, 2014 at 4:09 pm in reply to: audio problems

    Pam send me a couple of the worst clips and I’ll fix them for you. Dave1327@msn.com

  • James Lackleter

    January 25, 2014 at 3:03 pm in reply to: A list of FCP X frustrations…

    Just don’t my friend. Please look at some of the issues I posted. Create a large project with over 50 tracks and see for yourself.

  • James Lackleter

    January 22, 2014 at 8:09 am in reply to: Multiple frame rates

    That’s useful information, I didn’t know the audio actually kept TC in it’s metadata. Interesting. Thanks everyone. And Oliver the show with a mixed frame rate is something my friends did. It’s pretty cool, some scenes in 24fps, some scenes are in 48 fps. I’ll send it if you’d like.

  • James Lackleter

    January 22, 2014 at 12:01 am in reply to: Multiple frame rates

    Yes technically I guess you’re correct. Entering a frame rate in the mixer is for length duration. Correct me if I’m wrong. I have however fixed the issue thanks guys, I corrected the pitch which was pretty subtle. But I’m curious how is that program able to perceive what frame rate the audio signal was recorded in.

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