Greg Sage
Forum Replies Created
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It’s the other way around. The project is stacked with so many layers, effects, built in transitions, etc that it needs to be essentially an AE project. The only reason for ever leaving AE is to mark the clips so I can drop them in more easily, and to handle the audio.
I was thinking I’d make a PP project just to mark the clips, import the project so I have access to the marked clips, then render out and deal with the levels of dialog vs music, etc.
Question boils down to whether I should fix the audio first before going into AE or just use the scratch audio on import into AE, then use PluralEyes to match up the dedicated audio, import it into PP along with the rendered video from AE, farm out the cleanup to AU… you get the idea.
Just not quite clear best way to proceed… but it’s for a class, and we have to turn it around in a few days of class time. The AE part takes care of itself. Just drop in the clips, snap the end point of one to the beginning of the next transition, scooch down the line, and it’s done. Issue is where and how to incorporate the audio and mark footage on the way in.
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Greg Sage
September 23, 2014 at 10:20 pm in reply to: System upgrades to MacPro 3.1 to max out AE, PR, PS… mainly use AEYeah, I’m down to 20GB at the moment. Had a stick die on me the other day. Unless things have changed, I think it would run me something like $180 to do the swap up for the smaller sticks to hit 32GB… just seemed like maybe my priority should be on the drives.
I had a backup drive die on me recently too, so it seemed like a good excuse to step up to SSD… although I’ve gotten very mixed signals out there about how important it is to do pci… either directly for max speed… or with something like the Apricorn to do SATAIII speeds and bypass the SATAII buss the bays go through.
I was thinking of putting a second SSD in the optical slot if I can get it to run through the same pcie slot.
Once I get the card, I’ll have one (fast) slot left.
Looking at gtx 570 or 680. Seems relatively easy to flash the 680 from what I’ve read, but not sure if the extra money would be better spent elsewhere since I’m mainly focused on AE.
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I guess the part I’m still not getting is how to then sync in PR since it’s all blended coming out of AE where the clips are faded in and out with transitions, etc.
Am I leaving the slate tones and such in with the original footage loaded into AE, then rendering out with that audio so I can use that to sync to? If so, does that mean I render the AE project out, then use pluralEyes to sync to that, then into PR?
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I nearly follow.
I agree that it’s not a priority to have the audio in AE.
Basically, each time we shoot, I’ll have a few clips (synched with PluralEyes) that need to be entered into AE. Basically, the only reason for leaving AE are to mark the footage, and deal with the audio. Yes, the audio is synched to the clip, so no, none of it really has to be in AE. Since the dynamic link only works one way or the other, just trying to think through the process.
Should I adjust the following?
1 AE template has everything all lined up so I can just drop clips in. Timing of some elements needs to be adjusted depending on length of the clips, but so long as clips are marked with in and out points prior to AE, I don’t need the audio to do this.
2 Each new episode, load a half dozen or so AVCHD camera clips into 5DtoRGB batch to transcode into ProRes 4:2:2.
3 Use PluralEyes to synch clips to Audio (Here’s the first Q… should I just export with audio replaced, use the launch PR option, or maybe even do audition first, then clean up the audio?
4 Open the clips in PR to set the markers for import into AE.
5 Send the audio from PR to AU. (Here’s the next Q… should I be sending clips? A sequence? After this point, I’m really up in the air. AU just generates new audio clips. It doesn’t replace the audio. I understand the whole non-destructive thing in PR, but ultimately it’s my goal to essentially merge the fixed audio with the video or similar. What’s the fastest route at this point?
After that, I’m back up in the air. Is there then a way to RE-open PR with Dynamic link going the other way? I understand you can’t loop back, but if the clip marking bit is done, PR is closed, and the sequence or PR project is loaded into AE, can I then establish Dynamic Link the other way, import the entire AE project into PR, and preview it all with audio there… farming the entire multitrack seqeunce out to AU for fixing if necessary?
thx
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Greg Sage
September 23, 2014 at 2:29 am in reply to: System upgrades to MacPro 3.1 to max out AE, PR, PS… mainly use AEAre you only using 1 drive with the Apricorn? I can’t find info from people using the additional hookup on MacPro.
Are you just running the other SSD’s in the bays? My 2008 model is capped at SATAII for those bays which is why I’m looking into pci solutions.
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Don’t really care about load times for apps.
So, let me see if I have this right:
Disk 1 (ssd)
OSX, Programs, Disk cache
Disk 2 (can be slower?)
Footage
If so, where does the conformed media cache go?
Also, what about rendering out? Does that need to be on a third disk, or can it go back with the footage? Same q for any other files like those generated by PR or AU… third disk, or same as footage?
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Greg Sage
September 22, 2014 at 9:09 pm in reply to: System upgrades to MacPro 3.1 to max out AE, PR, PS… mainly use AEYeah, I should’ve mentioned that I occasionally use Cinema 4d, Element 3d, etc. My main focus is AE, though, so if I have to set priorities, I’d put it on the drives first. Anyghin on the gpu side will be better than the stock card.
Will read link…
Oh… and since I got the Pixel Bender Accelerator that runs pixel bender stuff on gpu for AE… well, it’s just plain mind-blowing, so I may be digging in much deeper there.
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Greg Sage
August 26, 2014 at 12:00 am in reply to: Cached images taking over even after changes made. Glitching back and forth.Ahh. Ok. Will pass that on. I know he’s stuck on 10.8.2 for some other reason (Logic, I think). Not sure what the reason was if any for not updating Adobe. Might just be that he’s doing all updates manually.
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Greg Sage
August 25, 2014 at 11:57 pm in reply to: Cached images taking over even after changes made. Glitching back and forth.Nothing particularly weird here. LOTS of nested comps and some pretty deep scripting of some of the parameters, but the changes I’m making are just things that should show up straight forward in comps above. Not being used as texture layers or masks, or anything like that.
Unfortunately, even cleaning out the cache etc hasn’t solved it. Maybe I wasn’t on a virgin frame last time I tried. In either case, though, it brought a dead stop to the last 2 sessions over there.
Anyone been able to diagnose anything like this? I still have a hunch it’s a video card cache thing somehow, but very much open to learning any other possibilities or fixes.
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Greg Sage
August 24, 2014 at 3:22 pm in reply to: Cached images taking over even after changes made. Glitching back and forth.edit: OK. I have version number now: 11.0.0.378
Not entirely sure if this is AE issue or not. Leaning toward thinking it has something to do with caching on vid card, but I’ve never seen anything like this before on any other machine. He says a few scripts added lately, but nothing that should cause issue like this.