Greg Digenti
Forum Replies Created
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Ack… figured it out. For anyone having this same issue, I just needed to turn off the collapse transformations in the innermost nested layer (which was the actual vector layer).
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Even better! Now I don’t have to go through and change all my comps to 25fps. Thanks Dan!
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After posting this, a “Related Threads” link showed beneath it with this thread: https://forums.creativecow.net/thread/227/12251
Based on this thread I was able to make it work. I needed to make my comp 25fps and add a *.04 operator to the last line.
This now works:
sliderPos = thisComp.layer(“FaceControl”).effect(“Mouth”)(“Slider”);
[(Math.round(sliderPos)) * .04] -
Thanks! I was able to make this work. I actually wanted it to scale up to the current size of the layer, not 100%, and wanted it to scale faster, so I adjusted your script to:
startScale = .4;
stretchDuration = .4;
x=(linear(time, inPoint, inPoint + stretchDuration, scale[0]*startScale, scale[0]));
y=(linear(time, inPoint, inPoint + stretchDuration, scale[0]*startScale, scale[1]));
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Greg Digenti
August 21, 2009 at 5:32 pm in reply to: scale & move chain of solids with lowest one anchoredPerfect! It’s genius, thank you so much!
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That worked perfectly! Thanks so much! Wow, how simple was that? How do I get my texture to stick? Add a Stick Texture tag. Bam.
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I hate to admit it, but once I went through and aligned all of the keyframes the way you suggested and watched the render, I realized I did have to grab portions of them and squeeze or stretch them to match the camera movement. Hmmm…
But it would be nice if there was a way to initially space them out equally.
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I guess if there isn’t any way to do this with a command — which it appears there’s not — I guess your suggestion on how to make make the distance between them equal will work. It’s just that there’s a few hundred keyframes, so I was hoping there was a more automated solution.
With the robost alignment tools Adobe has for Illustrator and Photoshop, I just assumed I wasn’t seeing it for After Effects.
BTW, they’re all hold keyframes, so smoothness isn’t an issue. The mask is being used to reveal a long, winding line of colored boxes created in Illustrator, and I wanted them to appear in an orderly fashion.
Thanks for your help.
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Thanks, but that doesn’t solve my issue. I want to make all of my Mask Shape keyframes equidistant from each other, and changing them to roving was just all I could think of.
Anyone else have a solution?
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I may have solved this. Not sure why this never occurred to me, but in case anyone else has had this issue, all you need to do apparently is keyframe the anchor point AND the position of the layer at the points in the timeline before and after moving the anchor point, and use the Pan-Behind tool to move the anchor point. This will allow you to animate the movement of the anchor point without the layer moving, and it shouldn’t be affected by rotation as long as the rotation occurs after the anchor point movement has stopped.
Simple but effective.