Forum Replies Created

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  • Greg Digenti

    November 19, 2009 at 2:22 am in reply to: light & collapse transformations

    Ack… figured it out. For anyone having this same issue, I just needed to turn off the collapse transformations in the innermost nested layer (which was the actual vector layer).

  • Greg Digenti

    October 30, 2009 at 1:46 am in reply to: Slider to control time remapping

    Even better! Now I don’t have to go through and change all my comps to 25fps. Thanks Dan!

  • Greg Digenti

    October 30, 2009 at 12:50 am in reply to: Slider to control time remapping

    After posting this, a “Related Threads” link showed beneath it with this thread: https://forums.creativecow.net/thread/227/12251

    Based on this thread I was able to make it work. I needed to make my comp 25fps and add a *.04 operator to the last line.

    This now works:

    sliderPos = thisComp.layer(“FaceControl”).effect(“Mouth”)(“Slider”);
    [(Math.round(sliderPos)) * .04]

  • Greg Digenti

    September 18, 2009 at 12:02 am in reply to: Scale up from in point

    Thanks! I was able to make this work. I actually wanted it to scale up to the current size of the layer, not 100%, and wanted it to scale faster, so I adjusted your script to:

    startScale = .4;
    stretchDuration = .4;
    x=(linear(time, inPoint, inPoint + stretchDuration, scale[0]*startScale, scale[0]));
    y=(linear(time, inPoint, inPoint + stretchDuration, scale[0]*startScale, scale[1]));
    [x,x]

  • Perfect! It’s genius, thank you so much!

  • Greg Digenti

    August 8, 2009 at 7:18 pm in reply to: bone deformer causing surface slipping

    That worked perfectly! Thanks so much! Wow, how simple was that? How do I get my texture to stick? Add a Stick Texture tag. Bam.

  • Greg Digenti

    July 15, 2009 at 1:20 am in reply to: Mask Shape keyframes > Roving

    I hate to admit it, but once I went through and aligned all of the keyframes the way you suggested and watched the render, I realized I did have to grab portions of them and squeeze or stretch them to match the camera movement. Hmmm…

    But it would be nice if there was a way to initially space them out equally.

  • Greg Digenti

    July 15, 2009 at 12:46 am in reply to: Mask Shape keyframes > Roving

    I guess if there isn’t any way to do this with a command — which it appears there’s not — I guess your suggestion on how to make make the distance between them equal will work. It’s just that there’s a few hundred keyframes, so I was hoping there was a more automated solution.

    With the robost alignment tools Adobe has for Illustrator and Photoshop, I just assumed I wasn’t seeing it for After Effects.

    BTW, they’re all hold keyframes, so smoothness isn’t an issue. The mask is being used to reveal a long, winding line of colored boxes created in Illustrator, and I wanted them to appear in an orderly fashion.

    Thanks for your help.

  • Greg Digenti

    July 14, 2009 at 8:53 pm in reply to: Mask Shape keyframes > Roving

    Thanks, but that doesn’t solve my issue. I want to make all of my Mask Shape keyframes equidistant from each other, and changing them to roving was just all I could think of.

    Anyone else have a solution?

  • Greg Digenti

    June 21, 2009 at 7:54 pm in reply to: Simulate Pan-Behind Tool

    I may have solved this. Not sure why this never occurred to me, but in case anyone else has had this issue, all you need to do apparently is keyframe the anchor point AND the position of the layer at the points in the timeline before and after moving the anchor point, and use the Pan-Behind tool to move the anchor point. This will allow you to animate the movement of the anchor point without the layer moving, and it shouldn’t be affected by rotation as long as the rotation occurs after the anchor point movement has stopped.

    Simple but effective.

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