Forum Replies Created

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  • George Henderson

    August 8, 2019 at 5:20 am in reply to: Dynamically scaling 3×3 grid

    Hi Cameron,
    Could you kindly re-upload the file? The link above has expired.

    Many thanks!

  • George Henderson

    August 22, 2018 at 6:36 pm in reply to: Displaying a specific layer from a nested comp

    Oh wow, that’s it! I had no idea ‘Essential Graphics’ existed.
    Just watched several videos and played around a bit, it certainly does the job and so much more.
    Thanks for exposing me to such handy feature. greatly appreciate it Walter!

  • George Henderson

    August 21, 2018 at 6:05 pm in reply to: Displaying a specific layer from a nested comp

    Hi Andrew,
    Thanks for your thoughtful response. I just tried the checkbox method and it partially works; unfortunately, it’s not doing what I am trying to achieve.
    The problem is… the ‘CompA’ layer within ‘CompB’ will display whatever that’s being displayed within ‘CompA’. My goal is to call up whichever layer from one master comp and only have that layer be displayed no matter the visibility of the rest of the layers within that master comp.
    I have attached a sample project to further explain the problem. ‘CompA – Logo’ should only display the logo, but since the checkbox on ‘Comp A – Hello’ is ticked, it shows both hello and the logo.

    12661_layerdisplay.aep.zip

    Thanks!

  • George Henderson

    August 23, 2013 at 2:28 am in reply to: Dynamic Cascading Effect

    Bump :\

  • George Henderson

    June 22, 2012 at 3:45 pm in reply to: Trigger a animation using a checkbox

    It does hold on the 42nd frame of the animation, but once the checkbox is disabled, it resets back to the first frame.

    *I updated the project file with the latest code.

    4326_checkboxv2.aep.zip

    Thanks!

  • George Henderson

    June 21, 2012 at 8:09 pm in reply to: Trigger a animation using a checkbox

    Hello,
    As far as I can tell ‘thisComp.frameDuration’ tells it to play the animation from frame 0 all the way to the end.
    Is it possible to hold the animation at a certain frame?
    Say if the animation is 50 frames, can it play 0 to 42 and hold on frame 42?

    I could just cut down the animation to 42 frames, but once the checkbox is set to ‘off’ it’ll reset back to 0 on time remap.

    I would like to hold frame 42 while the checkbox is off.

    Thanks!

    p = thisComp.layer("On/Off Switch").effect("Checkbox Control")("Checkbox");
    if (p.value){
    gotit = false;
    t = time;
    while (t >= 0){
    if (! p.valueAtTime(t)){
    gotit = true;
    break;
    }
    t -= thisComp.frameDuration;
    }
    if (gotit) time-t else 0;
    }else
    0

  • George Henderson

    June 19, 2012 at 11:21 pm in reply to: Trigger a animation using a checkbox

    I just want to confirm that both methods worked.
    A million thanks Mr. Ebberts 🙂

  • George Henderson

    June 18, 2012 at 9:42 pm in reply to: Trigger a animation using a checkbox

    That totally did the trick.
    Now would it be possible to get the same result using a wiggle instead of keyframing the Ball comp?

    By that I mean having ‘wiggle(.5,5)’ on the On/Off checkbox.

    Thanks!

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