Franz Bieberkopf
Forum Replies Created
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[Morten Carlsen] “Imagine a project with about a 1000 media files. In a normal NLE that would take about 1000 double clicks alone to view them.”
Morten,
I’m always surprised by these approaches – did you really work this way? Did you never seem to wonder if there was a better way?
Select All and Drag to Sequence – 1 Click, 1 Drag.
Franz.
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[Craig Seeman] “All of the most recent Macs with non integrated GPUs are nVidia I believe.”
https://www.apple.com/macpro/features/graphics.html
Franz.
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There’s also the sense of decimating audio – which is bit depth (or sample rate) reduction.
https://download.cnet.com/decimate/3000-2025_4-23712.html
https://www.soundhack.com/freeware/the-boneyard/Franz.
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Chris,
… took me a while to find this (recently read and half-forgotten). There isn’t much in there that you don’t know already, but the last paragraph is a bit despairing:
“In the meantime, it’s viewer beware. To celebrate Cinerama’s 60th anniversary, earlier this fall Arclight Cinemas showed 12 Cinerama productions, some in the original three-strip process, at its Cinerama Dome theater in Los Angeles. How The West Was Won was screened in authentic Cinerama. 2001: A Space Odyssey, on the other hand, was a DCP presentation of the 2K scan: not exactly a Blu-ray, but the master used to make the Blu-ray. As author Mike Gebert put it to me, “Is that all there is to project 2001 with these days? That’s sad.””
Franz.
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[Chris Harlan] “Franz, I think its a regional thing, …”
Chris,
Yes, if the region in question is about 1m diameter centered on me.
Franz.
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[Chris Harlan] “… akin to saying anything shot with a wide angle lens is Kubrick-like.”
Chris,
The Kubrick shot is a wide angle lens pointed at a forehead.
Franz.
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Stunning.
His final statement after he’s carefully dressed the usual tropes in Historical Import:
“I cut a 17-minute documentary one evening last summer … I loaded files, reviewed footage, cut picture, sound, music, added titles and credits, and finished in 11 hours straight. There was no initial rough cut, then fine cut. … The finished results were projected before an audience the following morning.”Debate over.
My favourite part was this though (and it was hard to choose):
“As an NLE designer today, where would you draw the line between professional and nonprofessional? Which features would you include or deny?”
This is the real point – aren’t we all NLE designers? Haven’t the old distinction been creatively disrupted? Isn’t there a bit of the “Pro” Software Designer in all of us? In short, why rely on the professionals at Apple when there’s been such dramatic democratization of the tools and resources?
Franz.
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Franz Bieberkopf
November 16, 2012 at 4:43 pm in reply to: Difference Between Final cut pro and Final cut pro x…[Aindreas Gallagher] “what exactly are they learning here?”
Aindreas,
A/B editing as a conceptual foundation is quite common in a lot of broadcast. I suspect learning FCPX will quite solidify this conception.
I would be concerned that, as students of editing, they may be quite baffled by the idea that there is any other conceptual foundation to editing. Education raises interesting questions about this (see the posts above about what to teach next …)
Franz.
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Franz Bieberkopf
November 12, 2012 at 7:21 pm in reply to: Difference Between Final cut pro and Final cut pro x…[Craig Seeman] “I believe the same holds true for many skills and young people who have no prior advanced NLE skills seem to take to FCPX very quickly as I’m hearing from many instructors and trainers. They aren’t more intelligent. They are less encumbered though.”
Craig,
It might be that they are “less encumbered”. Or it might be that FCPX re-enforces the conventions they know already (which I guess in your language would be “re-enforcing their encumbrance” or something). So it seems more familiar to their imaginings of what editing is.
FCPX is built on an A/B conception of editing which is a well developed and pervasive convention. It is also a simple idea which is easy to teach and easy to learn.
Or it might be something else.
Or it might be some anecdotes and vague generalizations.
But all this speed talk again (except where it takes “six months” to learn) – and little indication (once again) of what people find “faster”.
Franz.
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Franz Bieberkopf
November 7, 2012 at 7:35 pm in reply to: Best (meaning, “fastest”) Way for a Professional Editor to Learn Final Cut Pro X?[Kevin Zimmerman] “… a miserable and daunting undertaking.”
Kevin,
According to Bill, it takes six months to find the bodies.
(https://forums.creativecow.net/readpost/335/43078)Franz