Forum Replies Created

Page 1047 of 1081
  • Dan Ebberts

    October 19, 2005 at 10:00 pm in reply to: guestion

    Add this opacity expression to your 3D layers:

    if (toCompVec([0, 0, 1])[2] > 0 ) value else 0

    Dan

  • Dan Ebberts

    October 19, 2005 at 10:00 pm in reply to: guestion

    Add this opacity expression to your 3D layers:

    if (toCompVec([0, 0, 1])[2] > 0 ) value else 0

    Dan

  • Dan Ebberts

    October 19, 2005 at 9:25 pm in reply to: Deleting Render Settings Template?

    Edit > Templates > Render Settings

    Select template from dropdown list

    Delete

    Dan

  • Dan Ebberts

    October 18, 2005 at 10:40 pm in reply to: Simple Expressions are KILLING ME!

    Yes, keyframe segments. There’s also a flavor where you can specify time in seconds – loopOutDur() I think.

    Dan

  • Dan Ebberts

    October 18, 2005 at 10:40 pm in reply to: Simple Expressions are KILLING ME!

    Yes, keyframe segments. There’s also a flavor where you can specify time in seconds – loopOutDur() I think.

    Dan

  • Dan Ebberts

    October 18, 2005 at 9:17 pm in reply to: Simple Expressions are KILLING ME!

    Try this:

    loopOut(“cycle”,1);

    Dan

  • Dan Ebberts

    October 18, 2005 at 9:17 pm in reply to: Simple Expressions are KILLING ME!

    Try this:

    loopOut(“cycle”,1);

    Dan

  • Dan Ebberts

    October 18, 2005 at 3:05 pm in reply to: expression with absolute values

    I’m not sure what you’re doing with the pickwhip, but based on the info you’ve provided, it seems like your resulting expression should look something like this:

    Math.abs(wiggle(3,50))

    Dan

  • Dan Ebberts

    October 18, 2005 at 3:05 pm in reply to: expression with absolute values

    I’m not sure what you’re doing with the pickwhip, but based on the info you’ve provided, it seems like your resulting expression should look something like this:

    Math.abs(wiggle(3,50))

    Dan

  • Dan Ebberts

    October 18, 2005 at 1:25 pm in reply to: expression with absolute values

    You have a couple of choices. The easiest would be to just enclose your result in Math.abs() to get the absolute value.

    Another way would be to see how far negative your wiggle expression goes and add a positive offset of the same magnitude to your result.

    Dan

Page 1047 of 1081

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