Craig Wall
Forum Replies Created
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Craig Wall
July 29, 2007 at 8:56 pm in reply to: Offsetting camera “point at” for photographic rule of thirdsDarby,
I would love to try anything you work up.
To me this is a CORE yet over-looked aspect of After Effects. A good solution to this would have lots of everyday uses and applications.
Many motion artists don’t even know the law thirds and would benefit from the pure education of a resource like this.
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Craig Wall
July 28, 2007 at 4:42 am in reply to: Offsetting camera “point at” for photographic rule of thirdsFilip Vandueren
You have certainly given me some great insight to begin to explore further. I need to play with it but your logic seems impeccable.
I was noticing how you (along with many others) use Ken Burns as a verb. Maybe one day we will speak of the need to Filip Vandueren a graphic!
Again I’m just beginning to play with it but it looks promising!
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I figured if I got the 4 core unit that I could set that extra $1k aside and make the upgrade to my next Mac a year or two earlier. Plus I knew there were some plug-ins I needed to include in my budget.
I think a lot of it comes down to how much you use AE and 3d apps. Photoshop and Flash sure won’t benefit much from the extra cores, and I spend quite a bit of time there.
I’m sure it would be nice to have 8 processors but I look at it as a $2k proposition–the extra cost of the machine and the extra cost of the additional RAM you would need.
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Craig Wall
July 27, 2007 at 11:12 pm in reply to: Offsetting camera “point at” for photographic rule of thirdsThis is one you could sell to the agencies if you got it set up right.
I just sure hope I get a free copy!
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Craig Wall
July 27, 2007 at 11:02 pm in reply to: Offsetting camera “point at” for photographic rule of thirdsDarby that is exactly correct. It’s the end-result, what the viewer sees in X-Y coordite space.
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Great posts, Darby. I still have a lot to learn about 3D in AE.
Point At can create some problems if you are crossing over your subject–or if you aren’t wanting framing something perfectly–but it sure can make life easier most of the time.
Actually that would make for an interesting expression. Using some math to add/subtract pixels from the ‘point at’ target to get away from perfect centering. The photographic rule of thirds could be applied.
I’m sure you could achieve the same by offsetting the anchor of the ‘look at’ target.
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That clorox example changes the whole nature of the room from dining room to basement to garage, etc. Will you be doing that too?
Could you put faux walls in front of the windows in some shots when you shoot? You could avoid a lot of AE work later.
No greenscreen–that changes everything.
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I’m sure you know this, but don’t forget that cameras and lights can also employ easy-ease (F9).
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This is a silly question but what about the orbit and track tools? They are very interactive with great live feedback.
Of course 3d in AE sure isn’t like 3d in a program like Lightwave. Flat planes disappear when angled at 90 degrees. You can’t see vertices plotted…etc, etc. etc. It can get a little frustrating.
Also the behavior of a camera when it is set to point at a subject can sometimes surprise you.
I wish there was a series of real-world tutes that handled some more challenging camera moves.
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Thanks again!
Once again…that worked well.
It’s all about fudging 2d to look 3d… and managing compromises.
This gives a lot more flexibility for differing objectives and different scenes. I’ll try to post some comparisons…