Forum Replies Created

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  • Cory Petkovsek

    January 24, 2011 at 8:48 am in reply to: I can’t see my graphics

    Screenshot didn’t make it up.

    What are the comp settings? How large are these illustrator files? If you make a new comp within the same project file and put one of these assets on it and animate it does it work?

    What if you create a new project file and a new comp with the same asset?

    What if you create a new simple illustrator image and do the same, what happens?

    You need to divide and conquer in order to troubleshoot the problem. Is the problem in AE or Illustrator? Is it with these files specifically or any illustrator files? Does it have to do with this specific project file or not? Tests like the above will answer these questions and narrow it down.

    Cory


    Corporate Video

  • Cory Petkovsek

    January 24, 2011 at 8:39 am in reply to: An quite odd frame rate conversation.

    If you have an lcd screen it probably refreshes at 60hz, so you won’t see more than 60fps. If you have a 120hz lcd or a CRT monitor which syncs with your video card at >60hz only then could you possibly see more than 60fps.

    Todd already covered the media player issue.

    Your video also would have to be super tiny, or you have extremely fast hard drives to be able to pull the data off the disk fast enough.

    Bottom line: nice theory, but not practical or effective. If you wish video smoother than 29.976, you can render at 59.94fps, but you may not be able to tell the difference.

    Cory


    Cory Petkovsek
    Corporate Video

  • Cory Petkovsek

    January 24, 2011 at 8:30 am in reply to: Horizontal Panning and Stutter

    Render out with a codec with a smaller data rate to test on your machine. You might be pumping out 900mb/sec of data through the animation codec, which is hard for a system to deal with smoothly. To see if your animation is not smooth, use something like mpeg, xvid, h264 (if you have a video card, drivers and media player that supports hardware acceleration of h264) or anything with a reduced frame rate and see if it plays smoothly. If your system is too slow to play 1080p footage in general, render out to 720p or half res to check your animation.

    If it looks funny in these other codecs, you have a problem with your animation or comp settings. If not, then it should play fine with the animation codec; just make sure you are delivering the specs that the receiver of the project desires.

    Whether you use motion blur or not is a style choice. Most motion graphics look better to me with motion blur, which simulates a physical camera. Motion graphics without motion blur looks more computer generated. Simple camera movements like a straight pan, track, tilt, or crane, can produce artifacts in motion graphics, which motion blur can hide.

    Cory


    Cory Petkovsek
    Corporate Video

  • Cory Petkovsek

    January 24, 2011 at 8:14 am in reply to: AE fails to close properly

    blah blah doesn’t help us. No OS info. Help us help you.

    Close all programs, clear out your media cache and temp files and reboot and see if that helps. Ensure you have the latest AE updates.

    Cory


    Cory Petkovsek
    Corporate Video

  • Cory Petkovsek

    January 24, 2011 at 8:12 am in reply to: removing stutter in objects that move across screen

    Are they moving perfectly horizontal with no vertical movement? If not, then they are moving vertically. The below may help as well.

    If so, then describe more details. What is your comp frame rate and resolution? What is your output deliverable? How are you watching it stutter? Through a ram preview, a delivery codec, hitting space bar? Can you show a screen shot or clip of what you are seeing?

    Cory


    Corporate Video

  • Cory Petkovsek

    January 24, 2011 at 3:32 am in reply to: removing stutter in objects that move across screen

    It appears to stutter when it moves vertically? Maybe this will help. Move it vertically at a multiple of the frame rate of your comp. For instance if you are at 23.976 frames/sec, move it vertically only 23.976 pixels/sec or 47.952 p/s or 143.856 p/s.

    This is the same problem and solution for doing a vertical credit roll. Thus if you search this forum (I think AE regular, not basics) you’ll find an expression that will exactly the above. It’s designed for a credit roll but is easily modifiable.

    Cory


    Corporate Video

  • For windows use lagarith and/or Avid’s free DNxHD codecs. Or if you need a professional codec (sounds like you don’t) I’d look at cineform.

    Both cineform and DNxHD are cross platform windows/mac.

    Lagarith is mathematically lossless and has reasonable compression and is reasonably fast. Avoid quicktime animation or PNG sequences, simply due to file size.

    DNxHD and cineform are not mathematically lossless, however they are pretty good for intermediate codecs and are used by pro studios.

    Lagarith and DNxHD have similar file sizes; sometimes one is greatly larger than the other depending on the type of content (animation, titles, live video, etc).

    h264 is a great delivery codec, but a terrible intermediate codec. I use it for output to web, but keep my finished renders in dnxhd or lagarith.

    Cory


    Cory Petkovsek
    Corporate Video

  • Cory Petkovsek

    January 24, 2011 at 3:16 am in reply to: Advanced Video Training Course?

    1. Get a motion graphics client
    2. Understand their needs
    3. Figure out how to make it happen
    4. Get paid
    5. Repeat

    Tutorials have such a limited use and retention span, as will any training course. The bottom line is you need a project; either your own creative project, or something for someone else. The struggle of needing to figure out how to accomplish what you want will educate you better and faster than any book, tutorial or course. Use forums, mentors, and tutorials mid project to fill in pieces you’re missing.

    Cory


    Cory Petkovsek
    Corporate Video

  • Cory Petkovsek

    January 24, 2011 at 3:07 am in reply to: Suitible graphics card for after effects cs5

    Your current card is sufficient for most things you’ll be doing. Spend your money on your processor and memory.

    Upgrading from a dual core to a core 2 quad will definitely give you a boost, as long as you stay with at least 4gb. A core i7 would be better (for AE and premiere). More memory would be better (for AE).

    Make sure you are running a 64-bit operating system and CS5. AE is processor and memory bound, so the more money you spend on them, the better (until you get beyond 8 cores and 24gb). Video card not so much.

    MB Looks should work fine with your current video card with updated drivers. It is a slow program in general. But an hour render for 1 minute is pretty slow; mostly due to your processor.

    I’m running a core2duo 2.6ghz, 4gb memory, laptop ati video card on win7/64. Looks and AE are fine; not spectacular, but sufficient.

    If you want to greatly improve the rendering performance of your footage, learn to use the native effects. Looks provides an easy, prepackaged configuration. You could get most of the way there with native tools and see a far greater performance gain. It’s the balance between simple but slow or more complex but faster.

    Cory


    Cory Petkovsek
    Corporate Video

  • Cory Petkovsek

    January 24, 2011 at 2:52 am in reply to: HD Credit Crawl…

    Yes, what you were testing was an SD credit roll. Search this forum for a credit roll expression. It will roll your credits at a multiple of your framerate for the smoothest roll.

    Cory

    PS. Not downgrade/upgrade. Downres/upres. Very different concept!


    Cory Petkovsek
    Corporate Video

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