Christopher Rotter
Forum Replies Created
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What about emitters that come very close to the flames I’m looking for ? Could you do a favor and download or just send over if they are free anyhow ?
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Is there a way to download the emitters, if your using a computer not connected to the internet ?
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Thank you for the link, but even after adjusting the settings for that one preset, which I’ve already done I can’t get the look of fire that you’d see in a fireplace. Do you have any tips or what have you ?
I was hoping for a PDF manual on particle illusion.
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I made the last keyframe 1 degree less then 360 and it’s now seamless, simple enough but sometimes you just forget, thank you!
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Christopher Rotter
July 31, 2009 at 12:21 pm in reply to: CS3 “blend using 1.0 gamma” doesn’t work for blurs and motion blur?Unless you turn on Linearize Working Space your working with what gamma space ? And how do you setup AE to work in Gamma 2.2, so that you are working in a Gamma 2.2 space ? Why would you want to Linearize your working space to 1.0 ?
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I should have two keyframes, one at 370 and one at 740 ? That is what I currently have setup, I don’t understand.
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What values should I adjust more ?
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I understand my fault for failing to mention I was using a plug-in. I do understand to a degree what you mean about the loop, I will just go and ask in the Zaxwerks forum.
Thank You, Dave for your time !
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Actually, upon second look at your question I realize the numbers you gave can’t represent rotation values since, if they did, they would only go as high as 360 then start over. In order to answer your question, I’d need clarification of what the numbers you gave represent (i.e. position keyframes, etc.) … and even a little more info about what you’re trying to do would probably help.
What I have setup is a rotation loop, confusing enough 🙂 If I copy the first frame the same as the last it won’t rotate. The rotation I currently have setup is the way I want it, but when it restarts to the beginning it’s not seamless, I’m using invigorator for the rotation of the object.
By the way, the things I said still hold true … just don’t seem to apply to what you’re doing since it seems like you’re not actually talking about rotation. And, when I said “they shouldn’t be the same because that’ll create a one frame stutter at the loop point instead of a fluid loop” I was trying to point out that it wasn’t entirely accurate when you said “to create a seamless loop the last frame must be the same as the first”.
What I was pointing out what not accurate ?
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if so, just make them a few degrees apart. I say “a few” because how many depends on the degree of rotation between any other two frames in the animation
I don’t understand 🙂 Don’t I have them a few degrees apart since one keyframe is at 370 and the other is at 740?