Forum Replies Created

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  • Brett Thayer

    July 15, 2008 at 1:49 pm in reply to: FFH Problems

    I was trying to size the FFD to something closer to my object. Is this a no-no?

  • Brett Thayer

    July 14, 2008 at 1:51 pm in reply to: Boolean problems in C4D 10.5

    I found this tutorial on S&T transparency but that doesn’t mean they can be vectors for flash as well.

    https://www.c4dcafe.com/ipb/index.php?autocom=downloads&showfile=414

    Thanks for all your help with this. I have more questions to come I’m sure.

  • Brett Thayer

    July 12, 2008 at 3:01 pm in reply to: Boolean problems in C4D 10.5

    What kind of transparency?

    That might just depend on what C4D can do.
    This model is part of a demonstration of a pluming product. Its a plug that is installed prior to pluming an entire house. One pluming is complete the system is filled with water and tested for leaks. Then the plug is removed once testing is done.

    I will need to show the plug in position in the T pipe and then show water backing up behind it.

    I was hoping to use Sketch and Toon to render the frames as vectors so that this demo could be flash based. I’m not sure if Sketch and Toon can do transparency or not and still render the frames as vectors.

  • Brett Thayer

    July 12, 2008 at 5:31 am in reply to: Boolean problems in C4D 10.5

    Its just standard black PVc but for the demonstration / animation I will making them transparent.

    Any suggestions on that as there are inner and outer surfaces?

  • Brett Thayer

    July 11, 2008 at 8:35 pm in reply to: Boolean problems in C4D 10.5

    I tried one other approach that seems to be really clean although I may run into some other pitfall later on I’m not sure.

    Take a look at this file:

    http://www.pixelspowerandlight.com/neuTpipe2.c4d.zip

    Now All I’d need to do is model the end pieces but at least the intersection is done and clean.

    See any problems with this approach?

  • Brett Thayer

    July 11, 2008 at 2:48 pm in reply to: Boolean problems in C4D 10.5

    I thought about your suggestion overnight and think I’m on the track you suggested…

    I remodeled the T pipe creating inner walls, outter walls and end caps seperately.
    This was done for both the vertical section and horizontal section.
    All of the lathe subdivisions were set to 48 so that they have an equal number of working sections. Should I go higher? Say 96?

    Now I copy the section parts I need to remove and create new booleans to remove the unneeded sections?

    I still think I’m missing something.

    Please look at the new file if you can:

    http://www.pixelspowerandlight.com/newpipe.c4d.zip

    Your help is greatly appreciated.

    Brett

  • Brett Thayer

    July 11, 2008 at 4:39 am in reply to: Boolean problems in C4D 10.5

    Umm that all sounds great..and looks great too but You lost me right after you said “use copies of the objects to cut holes from the others.”

    Being new at this I’m more than a little slow.

    It sounds like you seperated the inner and outter walls into different objects and cut holes through each then joined the 2 outer walls to form a single object..then the two inner walls. I understand the final result but not the process.

    If you have time please give me a bit more step by step please.

    Thanks
    Brett

  • Brett Thayer

    July 10, 2008 at 8:31 pm in reply to: Boolean problems in C4D 10.5

    Your right its a shading problem as much as anything.

    Is there a method for converting NURBS to polys and then doing a boolean?

    I dont need to animate this. Its a static object except for camera angles.

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