Forum Replies Created

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  • Brandon Lanski

    November 8, 2018 at 7:03 pm in reply to: finding a clip in timeline

    You sort of can! If you go to your timeline and look to the left, there is a tab called index. You can search for the title of any clip and it will bring you to it in the timeline. You can search for clips, audio files and even transitions. It’s basically a list of every time something changes in your timeline.

    It will give you a list of all items in your project

  • Brandon Lanski

    November 8, 2018 at 6:55 pm in reply to: Audio NEVER sync’s right

    No, the only thing which stays in sync are the audio tracks (Console recording from the mixer, external h5’s etc) Camera-A and Camera-B fall out of sync with these audio tracks differently.

    I was able to find a work around. I went into my multicam clip where things eventually fell out of sync and looked for parts of the event I needed in sync. Even if there was a ton of drift, this still helped. I then found a clip, and searched for 2-4 clips from another camera angle which would likely sync up and then I found them in the event browser.

    To put it another way, I used my multicam to help me look for the video clips I wanted in sync and then I selected them in the event viewer. I then would sync it to my main console audio. Now I have a bunch of multicam clips where about 15-30 minute parts of the party are in sync with B-roll.

    In order to integrate my other sound sources so I can have room echo and crowd noises, I’m going to see what happens when I try to sync after I turn my finished project into a compound clip.

  • Brandon Lanski

    November 5, 2018 at 6:38 pm in reply to: Audio NEVER sync’s right

    I think you’re right. It was probably silly for me to think that multiple GH5’s could maintain sync for hours at a time

  • Brandon Lanski

    November 5, 2018 at 6:37 pm in reply to: Audio NEVER sync’s right

    What you wrote in that post is actually what got me this far! I was having a terrible time with the angles but once I read what you said it became easy.

    I set up the angles by doing a search in the event browser which would only show one camera at a time (I was lucky that all of my footage is VERY well named)

    — Set Camera A

    — Set Camera B

    –Select everything that was sync-able (Individual tracks from multiple recorders)

    Make a multicam clip.

    Everything is perfectly solid for about the first hour. After a while, It’s net even close. It’s weird because these cameras weren’t recording nonstop the whole night.

  • Brandon Lanski

    November 5, 2018 at 6:25 pm in reply to: Audio NEVER sync’s right

    Tangier, your article was a great read. I’m certainly starting to have negative feelings towards Plural Eyes as FCPX seems like it would be doing a great job if I wasn’t messing stuff up.

    I reached out to my friend who gave me the project and he is much more knowledgable about Final Cut than I am. He told me that part of the reasons tings aren’t syncing (even short, individual B-roll clips) is because the event was so long, it really opened lots of opportunities for “false positive” matches. While I’m glad my project isn’t pregnant, It makes me wonder if all my footage that should have been able to sync, was given a place on the multicam. Not quite sure how I can check to see of Final Cut decided to stop trying with something.

    I’m going to give wave agent a try. Would love to find that it’s just camera audio that needs to be resampled.

    Also, the last line in your piece confused me. “FCPX doesn’t care about frame rate metadata on audio clips and try to adjust audio files based on FPS information.”

    Does this mean the frame rate is assumed using a method other than metadata? Not entirely sure how to take advantage of this fact.

  • Jeremy, thanks for taking the time to help me out. I didn’t realize syncing audio in Final Cut was so easy. I would really love to figure out a way to get timecode for our two GH5’s and our recorder but I think that’s going to be another post in a different part of the forum.

    Looks like from now on, I’m gonna skip the PE step

    Sync-n-link looks really cool. Hope to get an opportunity to try it out.

  • No, It was recorded separately

  • PE will:

    -Analyze footage and audio and correct for drift where needed (I think this makes new audio files)

    -Generates an XML file

    -Imports that file into FCPX

    When you open the library, you get a timeline with the audio in sync but in separate tracks; totally disconnected from the video. If you tell PE to do it, a Multicam clip will be generated too which is basically the same exact thing only it puts everything into angles for you.

    Really starting to feel like it must have been some kind of glitch, kinda annoying.

  • I ended up working around it. Luckily, Plural Eyes never trimmed my audio so all I had to do was drag and drop the media from the event viewer. It snapped into place. and made for a quick fix

    My project is just what Plural Eyes spit out to final cut. 1 timeline (which is the one I fixed and cant show screenshots of) And one multicam clip which had the exact same problem. At this point I really want to know if I’m just an idiot or if there’s really something wrong with this workflow.

    Hope these help visualize what’s going on

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