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  • Ben Hawkins

    August 6, 2007 at 1:59 pm in reply to: 3D stroke+light?

    I have not used much trapcode but you should be able to attach something to a partical effect ( you can to CC partical effects). It might start out at 0,0,0 but there might be a way around this.
    putting opjects in there own pre-comp and then putting that in your original comp does work wounders with value problems.

    Here is a great tutorial. it might help? https://ayrshire.creativecow.net/articles/kramer_andrew/nano/index.htm

    Ben

    I got the hottest beats and the softest fur.

  • Ben Hawkins

    August 6, 2007 at 1:59 am in reply to: 3D Stuff 😉

    I would like to say no. But with a basic knowledge of compositing, motion tracking and work flow. There really is no need to do that. most movies are made with that format. I do think you can export the camera data to after effects though.
    Wish I had a better answer.

    For the tutorial problem.

    1.) There is a ton of after effect tutorials on this site. You can also find 3d studio tutorials on sites like https://www.3dtotal.com/
    2.) Just spend a little time looking online, google it – After effect tutorials, 3d studio max tutorials.
    3.) Books and magazines, don

  • Ben Hawkins

    August 5, 2007 at 4:43 pm in reply to: 3D stroke+light?

    Hey,
    Now im not sure exactly what you are using for a 3d stoke, or how your layers or 3d stuff set up but a basic way to do it would be this and in a perfect world with out an expressions is this.
    I would just attach a light to it, and its very simple, Just create a new light, i would use point or spot. Then go to the parent area and just parent it to the 3d stroke. then mess with the lights options. If you don’t want the light to be at the front then just move the light comparison to the stroke and thats the area it will follow. Also the 3d layers you want to light up will have material options in them, sort of like most 3d programs(example 3d max and maya). It will try to simulate what this material would look like when light is on it. if you just click on the arrow on the side of the layer you want to light you will see the drop down for material options.

    I hope this helps a little
    3D Slaughter
    Ben

    I got the hottest beats and the softest fur.

  • Ben Hawkins

    August 3, 2007 at 11:40 pm in reply to: reversing speed of a clip

    It

  • Hey,

    Yes, for this project I would recommend you revise it in square pixels and keep it full screen (4:3). Also remember to keep an eye on your action safe and title safe bars. Also make sure you watch this demo on more than one computer and more than one TV. Make sure it looks good on diffrnet mediums.

    About the companies watching your video on a computer. In my experience they would 90% of the time watch it over the internet or just plug the DVD into the computer right away, some times before they even looked at my resume.

    Also a quick little tip about when you make your DVD. I recommend that you create an artsy menu and the only option (button) on that menu is Play and that

  • Well the standard (4:3) would be 720×480 for non square pixels so it will hold its PAR (pixel aspect ratio) and will stretch to the size for the screen. otherwise there is 720x 540 for square pixels, While this will hold it shape and will not look as stretched, this is better for computer screens because some TV sets will still stretch it out. Also are you going to create this demo reel in wide screen (16:9) or standard (4:3)? I hope that helps a little, this question could go in much further in depth and also would also need some more info from you, like what exactly are you putting in your demo reel, live video, Photoshop docs, ect.
    But here is an example, I did my first demo reel in standard 720×480 (4:3) But I found most jobs did not watch it on a TV screen, (something to think about.)
    Here is a link to what it looks like https://www.youtube.com/watch?v=tv1cq1ltS6I, (remember this you tube and it was compressed a ton, which I could of fixed by compressing it in flash myself. but that another story.)

    Well, good luck

    Demo slaughter

    Ben

    Oh and if you want to learn more about PAR or square vrs non-square pixels there are a ton of articles out there or even on this site. Here

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