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Activity Forums Adobe After Effects why oh why the precomps?!?

  • Scrambled2

    September 20, 2006 at 8:53 pm

    It’s just a different way of thinking. Personally I prefer the nodes of Shake or Fusion as a much quicker and more intuitive way of working, and most of the high end industry follows this route, but AE is so fantastic in many ways for so many things it has its place as well. For a complex comp AE’s memory management is not up to par, and precomping can make it difficult to track what is going on in comparison to nodes, but for all other purposes it is as good if not better at the tasks presented to it.

    Chris
    Cafe FX

  • Tony Kloiber

    September 20, 2006 at 9:18 pm

    What I am saying is that AE should have multiple ways of viewing and working with the content. Layers in a timeline with markers and/or “uber-twirl”. Process tree method with the flexibility that comes from determining your own rendering order and the visual way compositing steps are represented.

    Any feature that allows a user to better their workflow (even if another user does not use that feature) is not toyish. I’m sure some people don’t use the unified window but instead pull off pallets and have them all over the desktop (not my thing) if it works for them – great.

    TonyTony

  • Spaceman

    September 21, 2006 at 2:34 pm

    SPACEMAN would play with all the toys.
    Lots of stacked layers make SPACEMAN annoyed sometimes and nodes make him happy sometimes. Other times SPACEMAN forgets all
    those things and enjoys working on his messy projects.
    SPACEMAN thinks Mylenium rocks and appreciates his clarity.

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