Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Blackmagic Design Vegas 6 and Decklink working great!

  • Vegas 6 and Decklink working great!

    Posted by Lance Bachelder on April 23, 2005 at 5:54 pm

    I have been running the Decklink Extreme and Vegas 6 for about 2 months now. Vegas 6 is software realtime like all previous versions, however, I’m getting way better realtime external previews via Decklink than firewire and all my projects are uncompressed NTSC avi’s. The image via SDI is pristine. I am previewing via SDI to my edit monitor and component at the same time to the client monitor using the Extreme – all working perfectly. I highly recommend the Decklink boards to Vegas users.

    For best realtime performance in Vegas everyone should be running at least a 2 drive Raid 0 array for media. 2 7200rpm SATA drives shows about 82MB sec. sustained using the Blackmagic drive tester. My 4 drive SATA Raid is showing up to 214MB sec. I’m using Seagate (VERY quiet) 300GB SATA’s with a Promise controller card on a dual Xeon system.

    Lance Bachelder
    Southern California
    Cow Forum Host- Magic Bullet

    Lance Bachelder
    Southern California
    Cow Forum Host- Magic Bullet

    Bob Cole replied 21 years ago 9 Members · 25 Replies
  • 25 Replies
  • J Smith

    April 23, 2005 at 7:39 pm

    Are you aware that digitizing is not yet 100% frame accurate?

  • Gary Taylor

    April 23, 2005 at 9:11 pm

    Hi Lance,
    I was wondering something about Vegas 6. Do you know if effects in Vegas 6 support 10 bit rendering with the Decklink cards?
    Thanks in advance!
    Gary

  • Lance Bachelder

    April 23, 2005 at 11:30 pm

    I’m working on an animated comedy series so we haven’t had to capture or lay of to tape yet. We plan to render to the Blackmagic codec and go out to tape via the Blackmagic utility.

    Lance Bachelder
    Southern California
    Cow Forum Host- Magic Bullet

  • Lance Bachelder

    April 23, 2005 at 11:33 pm

    I believe Vegas still renders everything in 8 bit RGB. You can render to the 10 bit codec for output to tape but not sure how Vegas is processing it all. This seems to be a problem with other NLE’s internal processing too – they support the 10 bit codecs but still do the 8 bit thing internally.

    Lance Bachelder
    Southern California
    Cow Forum Host- Magic Bullet

  • Gary Taylor

    April 24, 2005 at 12:44 am

    Hi Lance,
    Thanks for your answer. Do you know of any other NLEs that do 10 bit internal processing besides Final Cut Pro?
    Thanks again,
    Gary

  • Dom Silverio

    April 24, 2005 at 4:28 am

    Avid is capable of up to 16 bit.

  • Bj Ahlen

    April 24, 2005 at 6:47 am

    Many NLEs, including Final Cut Pro, support doing effects, color correction and transitions etc. in higher bit depths, but then the result is truncated to 8-bit. That goes for FCP too.

    Even FCP5 is 8-bit output only per Apple’s techs at NAB. Gotta be careful with interpreting vendor “marketing BS,” this goes for all vendors! I was just surprised to find out only now that FCP HD never supported the ITU 709 color space that is specified for “real HD.” The ITU 601 color space that is the standard for SD doesn’t have the same punch at all.

    I’ve been working with Vegas for 10-bit uncompressed (using BMD’s excellent codec) since last year. This stays 10-bit as long as you only do straight cuts. For anything else you have to go to Combustion or equivalent. PITA for sure, but nice to have the extra latitude of 10-bit.

    Even a $100K XPRI system is still only 8-bit. There are a few other fairly pricey NLEs that claim to do real 10-bit, but I am beginning to hear that even those don’t have it implemented fully. Needs more research…

  • Lance Bachelder

    April 24, 2005 at 6:53 am

    Also remember everything we watch on TV is 8 bit, all DVD’s are 8 bit. 8 bit isn’t necessarily a bad thing, depends on the quality of the original footage and how it will be shown in it’s final form. 10 bit is great for effects and color grading and pulling keys but it will still be shown in 8 bit.

    Lance Bachelder
    Southern California
    Cow Forum Host- Magic Bullet

  • Kaspar Kallas

    April 24, 2005 at 9:42 am

    FCP is 8 bit in RGB colorspce in YUV it good 10bit in 4.5 and I think was that evene before that

    -Kaspar

  • Bj Ahlen

    April 24, 2005 at 3:45 pm

    I like to maintain 10-bit for as long as possible in the long chain to the final render that is usually 8-bit today, as Lance indicated.

    Maintaining 10-bit means more latitude to change the look of the footage anytime. It also helps a lot in an effects chain, where truncation after each step (in 8-bit NLEs) can lead to banding or even major artifacts in some cases. The cure for now is offlining the footage to Combustion, Fusion or AE Pro which can all work in 16-bit and beyond.

    Some NLEs work in YUV natively. This reduces conversion which is good, but the color space (2.75 million colors) is less than one fifth of RGB (16 million colors) which makes it less suitable for effects work.

Page 1 of 3

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy