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Activity Forums DaVinci Resolve Tangent Element tested – Clumsy DaVinci mapping

  • Philipp Meier

    August 6, 2012 at 11:14 pm

    I just send the developer team the following email:
    ——–

    To Whom It May Concern:

    First of all: congratulations on a stellar beta release of Resolve 9. It’s such a pleasure to work with!

    Secondly, I was wondering if you are planning any upcoming improvements to the Tangent Element control surface mapping. The current implementation is rather clumsy. It requires too much menu switching (overlay mode, for example, needs to be accessible from the root menu, not just the qualifier menu) and there are plenty of unmapped buttons/knobs to take advantage of.

    Furthermore, new Resolve functionailty such as the s-log mode isn’t supported at all (okay you can manually mouse click Resolve into s-log mode and at least use the three color wheels, but we really should be able to tap into s-log mode and have control of all 4 wheels as well as the advanced controls such as pivot, etc…)

    A user customizable set-up may be the preferred solution. However, if this is not possible at the moment the built in mapping should at least show as much consideration and polish as the reaming functionality of Resolve 9.

    I’m hoping the reason for the current (limited) implementation of the Tangent Element mapping isn’t political and that we can expect improvements in this area as the Resolve Beta evolves.

    I’m looking forward to your insight.

    Sincerely,

    Philipp

  • Peter Berg

    August 7, 2012 at 12:57 am

    Great letter Philipp.

    I hope they listen to their customers and improve the implementation.

    -Peter

  • Dmitry Kitsov

    August 7, 2012 at 2:06 am

    Just an observation.
    I have been testing the use of Adobe Speed Grade with Tangent Wave. One of the most shocking revelations to me was that what I thought to be a technical limitation of tangent wave is not at all. I am talking about GUI driving the panel. And panel driving the GUI completely. To clarify: whenever you click with a pen or a mouse on any part of the SG interface that can be controlled by a panel the panel responds and stats the control and displays maps that would work in the current tab/room.

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