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  • Richard Herd

    March 30, 2015 at 7:19 pm

    I saw the game controller thing. I would still like one designed for video editing. Some actual industrial design would be nice.

  • Jeremy Garchow

    March 30, 2015 at 7:26 pm

    [Richard Herd] “I saw the game controller thing. I would still like one designed for video editing. Some actual industrial design would be nice.”

    Isn’t that what Lightworks controller is for?

    https://www.redsharknews.com/post/item/422-when-is-a-console-not-a-console

  • Douglas K. dempsey

    March 30, 2015 at 7:29 pm

    So I’ll ask again, does anyone know if Randy Ubillos is more or less responsible for the non-traditional interface and feature design for X, and what editors were consulted during initial development? In the general press, he is often presented as the “auteur” of FCPX.

    Doug D

  • Richard Herd

    March 30, 2015 at 7:30 pm

    That’s cool too, but that’s UI on an iPad. I would like something industrial design-y. Camera guys get all their nifty form factors. Where’s mine?

  • Jeremy Garchow

    March 30, 2015 at 7:45 pm

    [Richard Herd] “That’s cool too, but that’s UI on an iPad.”

    Scroll down a bit on the page. There’s a big picture of the LIghtworks controller.

  • Herb Sevush

    March 30, 2015 at 7:53 pm

    [Michael Phillips] “Even flatbeds had their differences between KEM and Steenbeck.”

    and the flatbed Moviola as well. And editors had distinct preferences between them. There is no difference in emotional pitch between NLEs then there was between the various flatbed proponents … the more things change, the more they remain the same.

    Herb Sevush
    Zebra Productions
    —————————
    nothin’ attached to nothin’
    “Deciding the spine is the process of editing” F. Bieberkopf

  • Richard Herd

    March 30, 2015 at 8:01 pm

    DOH!

    Groovy controller.

  • Michael Gissing

    March 30, 2015 at 11:04 pm

    Having dealt directly with Sony, Yamaha, dSP and Fairlight in their software development cycles, I can tell you that the bigger the corporate structure the less individual is the software. I was surprised to find at Yamaha there were two independent teams working on digital mixing desks who had never met until I visited. And that was a result of me producing some VHS tapes showing comparisons between their two digital mixers. Out of that came the O2R mixer.

    In smaller teams like dSP & Fairlight there are a smaller group of software writers who are very much artists and can respond directly to user feedback. I have watched them code and there is an art to it. Just like film there is an enormous amount of fiddly work that goes into making something seem to flow. Watching software finesse was like watching an experienced editor tease out the story and make everything seamless. So I agree with Walter that there is a lot to compare. However, I think the audience for media is probably more savvy of the process and better able to offer critique that with software.

    I think in my experience it is fair to see big companies compared to the studio system and small software companies to Indie makers.

    As for keyboards, well I still scratch my head when I compare keyboard based ergonomics to dedicated controllers. The QWERTY has to be one of the poorest designs for editing or graphics. I hate grading without something like a Tangent wave.

  • Robin S. kurz

    April 1, 2015 at 6:40 am

    [Douglas K. Dempsey] “does anyone know if Randy Ubillos is more or less responsible for the non-traditional interface and feature design for X”

    He is “Chief Architect for Video Applications”, yes. And rumor has it, that one day, according to Josh Mellicker, “while going through his footage he realized that the standard UI paradigm of Avid/Premiere/Final Cut/Vegas/Liquid/etc. (all somewhat similar in media management) were not an ideal environment for the very first step in post-production: organizing raw footage.” A need or “epiphany” from which, yes, iMovie ’08 initially sprung to life from. The rest is history as they say.

    In a broad sense I guess you could say that iMovie (in terms of its paradigm and various features) was a secret “public beta” for the fine-tuned development of X. Until iMovie v10, where it IN FACT became a miniature version or FCP X, or basically the new “FC Express” if you will. Kinda the reverse of the previous development path.

    – RK

    ____________________________________________________
    Deutsch? Hier gibt es ein umfassendes FCP X Training für dich!

  • Douglas K. dempsey

    April 1, 2015 at 1:56 pm

    Thanks Robin, very interesting. And you are insightful in seeing iMovie v10 as the new FCExpress, rather than the popular and dismissive barb of calling FCPX “iMovie Pro.”

    Doug D

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