Activity › Forums › Adobe After Effects › Shatter Parameters
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Tim Glaim
February 9, 2017 at 12:06 amI’m not trying to delay the effect. I just need it to start out unshattered and then be completely shattered – to the point where all the shards have flown off screen – a couple of seconds later, but the shatter effect only works on one frame.
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Tim Glaim
February 9, 2017 at 12:09 amWhat is the difference between the two forces? Why are there two? I only need one wrecking ball, don’t I?
I’ll try your recommendation if we can’t find out why this isn’t working. It just seems like there has to be a less complex way of doing this. I don’t understand why adjusting ONE setting doesn’t work.
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Blaise Douros
February 9, 2017 at 12:16 amThe difference is that one of them is called Force 1, and the other one is called Force 2. There are two in case you need two wrecking balls to hit the wall at different times–not everyone needs as simple an application as you do for this project. For anything more complex than that, it’s all about using gradients as shatter maps.
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Thomas Leong
February 9, 2017 at 4:15 amThis series on Shatter by Brian Maffitt, now free, may be helpful –
https://www.provideocoalition.com/2_hours_of_free_video_training_on_shatter/
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Tim Glaim
February 11, 2017 at 11:33 pmAll of that was based on a much older version of AE than I’m using and none of it explained why it’s not working for me now.
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Blaise Douros
February 13, 2017 at 5:35 pmTim, the Shatter plugin has not changed significantly since it was introduced, so it’s all relevant regardless of the version of AE.
Did you ever try my first suggestion?
Why not upload screenshots of your shatter settings, or project files, or something. At this point, all we know is that we’ve given you a lot of advice, and we don’t know whether you’ve even tried any of it.
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Tim Glaim
February 15, 2017 at 1:54 amI uploaded screen shots earlier in the thread. If what you need to see isn’t in those, you’re going to have to tell me what you need to see.
I will try your suggestion, as there does NOT seem to be an easier way to fix this. Thank you.
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Tim Glaim
February 16, 2017 at 1:12 amGood news. I somehow figured out how to get what I wanted, almost. I got the effect to animate from unshattered to shattered, but now I need help figuring out how to get all the pieces to fly completely off the screen. I want none of the pieces left on the screen. Right now, no matter what I do with the settings, I always have at least a few pieces lingering on screen. What do I do to push everything out and away?
Here’s what I’ve got now. It mostly involved – as you suggested earlier – animating the Depth setting. I DID try that already. I don’t know why it worked this time.
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Tim Glaim
February 18, 2017 at 12:57 amAnyone? Anyone know how I can make all the pieces fly completely off screen?
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