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Send to Motion….. Could Automatic Duck tackle this?
Shawn Miller replied 10 years ago 14 Members · 33 Replies
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Robin S. kurz
February 10, 2016 at 7:20 pm[Bret Williams] “Some would. I just don’t come across the need that often.”
Me neither. Given the exponentially improved integration with X compared to 7, both in terms of functionality and most of all speed. Due to the fact that the most relevant tools and features for which I even ever needed Motion are now inside FCP, it’s lost a huge amount of importance for me. Everything else I do with Motion, which is a lot, is completely independent of any “sending”, since it starts in Motion anyway. In which case the exchange is there as needed. I really only wish that it wasn’t necessary to replace “old” instances in a timeline after editing to refresh. That’s lame.
I certainly won’t be disappointed once it shows up, but I already know that it won’t have anywhere near the same relevance to me as it did with 7 and below.
– RK
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Bret Williams
February 10, 2016 at 7:29 pmSomewhere in there is the key to my issues with it as it is. If I wish to place a motion project in the timeline a la legacy or AE dynamic link, I have to make it a generator. Now the motion project is store inside the bounds of FCP, and not backed up with my other media and job resources. Plus for the generator to work next year when I come back to the project, it must reside in the exact folder inside generators. And the fact that it doesn’t dynamically update when I open the generator in motion is just lame as you said.
So they need to fix two things, let the motion projects reside anywhere I want and show up in the EVENT, and either allow me to “open in motion” right from the event or from the timeline or at least dynamically update if I update them in motion.
Really, we shouldn’t even need send to motion. Heck, they share the same engine so we should be able to cut and paste to motion! I believe you can cut and paste between Premiere and AE. You can with Illustrator and PS. You can even drag between the apps. That’s integration.
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Robin S. kurz
February 10, 2016 at 7:32 pm[Bret Williams] “So they need to fix two things, let the motion projects reside anywhere I want and show up in the EVENT, and either allow me to “open in motion” right from the event or from the timeline or at least dynamically update if I update them in motion.”
I’m pretty sure that describes a good part of what’s coming. 😉
– RK
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Robin S. kurz
February 10, 2016 at 7:48 pm[Bret Williams] “Oh how I hope you just broke your NDA.”
LOL… I should be so stupid. 😉
I’m thinking there just has to be a new “slot” if you will for just plain, regular Motion projects, which currently are, rather ironically, not useable AT ALL for FCP without turning them into a generator. Kinda tells you something I say. Once you allow for their direct support, I’m guessing the rest is a given, since they wouldn’t be relegated to any “media browser” cage as everything else is. So how else are you going to organize them if not exactly as you do everything else i.e. in the Finder/Event/Library, amirite? 😉
But something tells me they’re going to conjure up something even far more clever than just that. 😛
History points to the next update being another big(ger) one, so… who knows.
– RK
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Deutsch? Hier gibt es ein umfassendes FCP X Training für dich! -
Bret Williams
February 10, 2016 at 7:55 pmI don’t want a new slot. I want my motion project stored along side my PSD files, my AE projects, my FCP X library, and my music, etc. all in one singular folder I have for the job at hand. I want them in my event, inside the graphics folder, with keyword motion project. As it is now, when a project is complete I have to go and manually hunt down every single transition, generator, title, and effect that doesn’t come stock with FCP X and copy them to a set of folders in the job folder, with the exact structure they were in inside the user>movies>motion templates>generators>my generators>job name>etc…
The possibility for user error is enormous. Especially after a clean install where I’ve essentially wiped out all the custom stuff. Plus, I don’t need years of custom stuff cluttering up the generators and titles.
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Shawn Miller
February 10, 2016 at 8:12 pm[Bret Williams] ” I believe you can cut and paste between Premiere and AE.”
In case anyone actually cares… you can cut and paste clips from a PPro timeline into an AE timeline, and you can drag and drop or import a PPro sequence into an AE project panel (where it will treat that sequence as a clip). You can’t D&D from AE to PPro though, you have to use the Media Browser or the import dialog to do that. 🙂
Shawn
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Robin S. kurz
February 10, 2016 at 8:38 pm[Bret Williams] “I don’t want a new slot. I want my motion project stored along side my PSD files…”
With “slot”, for lack of a better word, I meant direct support of vanilla Motion projects (no “publishing” etc. of any kind), which in turn would obviously and automatically bring exactly what you describe, yes. That was my whole point.
[Bret Williams] “every single transition, generator, title, and effect that doesn’t come stock with FCP X “
That on the other hand is a whole other ball-o-wax, since you’re dealing with potential 3rd party copyright and/or licensing issues. Don’t see how they might solve that without leaving that potential crime up to you to commit and not essentially “aid and abide” in the end. The crux of the chosen system. For default material you clearly don’t need them saved extra, everything else is still up to you. So I’d say that part stays the way it is or the whole system changes on various levels to accommodate. I wouldn’t hold my breath for the latter. We’ll see.
– RK
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Deutsch? Hier gibt es ein umfassendes FCP X Training für dich! -
Bret Williams
February 10, 2016 at 11:19 pm[Robin S. Kurz] “That on the other hand is a whole other ball-o-wax, since you’re dealing with potential 3rd party copyright and/or licensing issues. Don’t see how they might solve that without leaving that potential crime up to you to commit and not essentially “aid and abide” in the end. The crux of the chosen system. For default material you clearly don’t need them saved extra, everything else is still up to you. So I’d say that part stays the way it is or the whole system changes on various levels to accommodate. I wouldn’t hold my breath for the latter. We’ll see.”
3rd party will always be an issue. But when one of those is missing, you simply reinstall and it gets put into the same place, in the same subfolder.
The problem is with custom title fx, presets, transitions (even changes to apple ones), generators, and effects. Apple gave us the ability to create our own, but there’s no management for such fx, and when one is missing, FCP X can’t even tell you which ones are missing.
There needs to be a way to store all these custom things, just like motion projects, OUTSIDE the app. When you create transitions and custom fx in Avid or FCP legacy you can drag the custom effect right into a bin. As well, the effect gets saved inside the timeline.
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Simon Ubsdell
February 11, 2016 at 2:43 pm[Bret Williams] “The problem is with custom title fx, presets, transitions (even changes to apple ones), generators, and effects. Apple gave us the ability to create our own, but there’s no management for such fx”
It may not be entirely what you’re asking for, but if you’re unfamiliar with it, I would definitely recommend that you check out Andreas Kiel’s extremely elaborate and well-thought out and free Motion Template Tool.
Simon Ubsdell
tokyo-uk.com
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