Activity › Forums › Adobe After Effects › Rotate Camera without affecting Layer Boundaries
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Rotate Camera without affecting Layer Boundaries
James Owen replied 17 years, 3 months ago 7 Members · 20 Replies
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Trent Armstrong
October 27, 2008 at 4:00 pmYes. Parent the layer to the camera.
Trent Armstrong – Creative Cow Leader
https://www.dallasaeug.com -
Paul Bertham
October 27, 2008 at 8:32 pmgood mind Trent, but both, camera and layer are then dancing together some waltz in custom view, but so then nothing happens in Active Camera view.
i don´t get it. anyways, thank you a million.
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Jason Milligan
October 27, 2008 at 10:03 pm[Paul Bertham] “i thought practically (real world) that if i rotate a video camera in front of a person, the person itself would not rotate along with the camera. “
Correct, the person won’t rotate, but when you watch the footage, it will look like the person rotated.
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Paul Bertham
October 28, 2008 at 1:39 amSorry Guys,
i´m still not really “here” due to the lack of sleep i´ve had the last days, so i did not recognized all the replies above.
ok, don´t think i´m crazy and i try to lever the laws of (camera) nature 😉
it´s not easy to describe, i´ll try again.
just besides to mention >>>
# scaling – or moving layer in 3D space = NO
# reducing 720p comp size to DV-PAL Widescreen = NOheres an example from kindergarten.
1.) use a piece of cardboard an cut out a rectangular hole.
2.) place camera inbetween cardboard and object.
3.) rotate camera.imagine now the cardboard is the outside area of the composition panel and the object is the layer inside the comp window.
if i rotate the camera and as the camera rotates you would still just see the obscuring comp panel area and the layer would not show the black (or whatever color set) background BECAUSE it is obscured by the (cardboard) outside area.that´s all what i want to simulate.
if i had a another choice would have shoot it like shwon here at 1:35
upside down-_-
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Paul Bertham
October 28, 2008 at 1:42 amSorry Guys,
i´m still not really “here” due to the lack of sleep i´ve had the last days, so i did not recognized all the replies above.
ok, don´t think i´m crazy and i try to lever the laws of (camera) nature 😉
it´s not easy to describe, i´ll try again.
just besides to mention >>>
# scaling – or moving layer in 3D space = NO
# reducing 720p comp size to DV-PAL Widescreen = NOheres an example from kindergarten.
1.) use a piece of cardboard an cut out a rectangular hole.
2.) place camera inbetween cardboard and object.
3.) rotate camera.imagine now the cardboard is the outside area of the composition panel and the object is the layer inside the comp window.
if i rotate the camera and as the camera rotates you would still just see the obscuring comp panel area and the layer would not show the black (or whatever color set) background BECAUSE it is obscured by the (cardboard) outside area.that´s all what i want to simulate.
if i had a another choice would have shoot it like shown here from 1:35 and especially 2:00
upside down-_-
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Paul Bertham
October 28, 2008 at 1:45 amahhhh, sorry! just tried to edit my posting.
just meant especially from minute 2:00.sorry, sorry for double posting.
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Paul Bertham
October 28, 2008 at 10:30 pmThanks Dave, i had some sleep and i hope you red the entire thread carfully and recognized what i have wrote and where my pitfalls are.
i exactly know how the shots for 2001 were accomplished and i know how the physics of a (living) moving (camera) picture work, but i believe that my mind has turned too much into never ending (promised) digital possibilities, this should be my punishment, because now i know where i stuck.
as much i know about digital manipulation I ALSO KNOW that i can make a rotation of my image without using a 3D layer and a camera.
IF i´d never knew, so, i would never have asked for a solution.
it seems that i reached the digital possibilities of camera manipulation. i hoped there is a solution with expressions and i did not hoped for a miracle…
so, wash your hands and stuck your “film or TV skool – advice” somewhere where it does not hurt so much.
best regards,
Paul -
Adriano Moraes
October 29, 2008 at 2:54 pmHi there again Paul. It got better after some examples but I still don´t seem to understand what you´re trying to achive. As I could see on the Custom Camera view there is still some background showing.
I guess if you don´t want to (or can´t) make the bounderies of the image bigger somewhere else (like in PhotoShop or wherever) you may try Motion Tile effect and mirror the edges. It will give you a little Xtra piece on that “cardboard”.
Did you get where you wanted? Please share your solution so we can at least understand where you wanted to get mate.
All the best.
Cheers.
ninguem
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Paul Bertham
February 3, 2009 at 3:25 amok guys, i’ve did not sleep since october, so sorry that i’ve sounded like a guy who escaped from the psychatric clinic…
just kidding.
long story short: i went back to shooting location in europe with a “wheel-rig” completely reshooting the scene.
never overvalue computers against manuals skills 😉
thanks for your tireless efforts.
cheers
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James Owen
February 17, 2009 at 12:45 amI have pre-composed cubes and I am trying to rotate a camera around the cubes. Every so often I get vertical lines appearing then one of the cubes has its edge to the camera. I have tried making the pre-composed compositions 4000 x 4000, changing the mode to Alpha Add , and masking the pre-composed layer with a feathered edge, as suggested here in these threads but nothing has worked. How do I get rid of these lines?
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