Activity › Forums › Creative Community Conversations › Resolve 11 – Is it me…
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Steve Connor
April 7, 2014 at 10:04 pm[Scott Witthaus] “shhh…don’t tell Black Magic that. They would have to re-do all those e-mails and web pages!”
Don’t worry BMD are targeting the same RED-toting Soccer Moms that Apple are, they can see the Prosumer revolution coming too
Steve Connor
Class Bully
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Aindreas Gallagher
April 7, 2014 at 10:26 pm[Steve Connor] “Well that proves it, FCPX is clearly aimed at the Prosumers because that bloke said so.
“well yes and no steve, they thought they could have their cake and eat it. I mean look at the adoption numbers – hilariously, whatever they thought they were going to achieve at the outset (and come on he was right there for 6 years. [*edit* – to be totally clear here: he was on the FCP software development team for over half a decade] – so seriously, do re-read that post)
they are nevertheless right back at square one, tending to our peculiar needs like a toe massage for a warty editor’s foot no?
https://www.youtube.com/watch?v=UPw-3e_pzqU
honestly when I dug up those quotes I did seriously get a giggle out of it. I mean listen to that:
“But things changed in 2006 and 2007. People were choosing their hardware and software based on format support, or specific features they needed. That’s boring. Apple doesn’t play that game. FCP X lets Apple move beyond the pro space, and sell to a much larger group looking for better tools.”
he was right there steve.
Apple bloody well did architect FCPX for a much broader base. and well, just, no in the end really. they’ve got around half their previous install base.
you wouldn’t say the entire five year exercise was total hubris and a titanic climb down resulting in a year spent painfully resurrecting the original project library container, but then again you wouldn’t exactly not say that either.
https://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics
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Aindreas Gallagher
April 7, 2014 at 11:52 pm[Douglas K. Dempsey] “A lot of posting that goes on now is about that wall, “
super true, and I’m beyond unqualified to speak to it. I just like the notion of apple dragging its tail back into the smelly editors room.
I personally deep down thought they had a serious excess of the FCP7 install base. Quite a lot of people here did, as quoted.
Apple issued, in retrospect, as has been pointed out, some funny statements about numbers over the last few years. now we’ve got the number. it’s half the previous install base.they don’t seem to have the kind of audience they thought they would have setting out on this, for the software they chose to build for that base.
If the ultimate workplace for paid positions remains largely unchanged and tracked, then the wholly different methodology developed for an entirely broader and transformatively different target is…https://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics
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Franz Bieberkopf
April 8, 2014 at 12:10 am[Steve Connor] “… because that bloke said so.”
Steve,
I’d agree we’re better here at sorting out intentions and effects than designers.
I did find this bit, though, which is revealing (in a sort of obvious way):
“I was there for six years, and the whole time I was there I was working on Final Cut Pro. We started out as the darlings of Apple. Over the course of six years, I watched the stock go up 20x, but it wasn’t because of Final Cut Pro. So, I was able to sit back and watch the rise of the iPod and iPhone.”
https://mashable.com/2011/08/23/posterous-sachin-agarwal-interview/
Franz.
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Tony West
April 8, 2014 at 2:59 amThese are good points, Douglas.
I have to wonder, given the flat out bashing and trashing that Apple took from the rollout, you could look at the numbers and say not bad.
It was a PR rollout disaster, so are those good numbers with such a stumble out of the blocks?
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Bret Williams
April 8, 2014 at 3:20 am[David Mathis] “I would probably do most of the editing in Resolve but ship that over to FCP X for additional finishing”
This should go on Conan’s list of things that have never been said before.
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Bret Williams
April 8, 2014 at 3:27 amAnd how does one apply a transition with a start on edit point alignment in X? How does one keyframe with easing and bezier curves in X? How does one apply a audio cross fade? All basic stuff that Resolve is focusing on in their videos that X STILL hasn’t put back in. These guys at BMD are talking directly to us. The legacy users that have switched to X or the users that are dabbling with Adobe. The only thing it’s missing is motion integration and a good multi cam.
My prediction. Next year – they add multi cam and a full 3D motion-like animation system, except it’ll be node based like smoke.
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Franz Bieberkopf
April 8, 2014 at 3:31 am[Bret Williams] ” The only thing it’s missing is motion integration and a good multi cam.”
Bret,
I’d wait to make a full assessment.
Audio, for example, looks pretty basic in the videos that are available.
Franz.
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Bret Williams
April 8, 2014 at 3:33 amAgreed. But it’s not exactly X’s strong suit either. Wonder if resolve has OMF export? 🙂
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Bret Williams
April 8, 2014 at 3:41 amI don’t know about audio fx, but in reading their blurb about audio, it sounds pretty decent.
“Audio Editing and Mixing
No matter if your audio files are Mono, Stereo, 5.1 or more, DaVinci Resolve lets you quickly mix your audio with full level control and fade handles for each clip directly in the timeline. You get VU meters with peak and limit indicators for monitoring playback and you can even mute and solo channels while editing. Using the built in mixer you can mix multi track audio sources, adjust levels, pan and set output channels for either clips or entire tracks. You can also adjust the audio level of individual audio tracks directly in the timeline.”
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