Activity › Forums › Maxon Cinema 4D › Problems with camera in my projectt
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Jim Scott
April 3, 2016 at 3:28 pmThe main problem in your very first video example was that you were viewing through the default camera while adding keyframes to the main camera. I am sorry that I didn’t notice it earlier, but in all of your examples with the tutorial project you have Position turned OFF for recording keyframes (the button with the + with arrow heads to the right of the play controls and keyframe controls). For normal key framing make sure that the first four of those five buttons in that group are selected (blue) or you won’t be adding a keyframe for that parameter. In your case you were moving the camera, and clicking the Record Active Objects button to add a keyframe, but since the Position parameter was inactive you were not adding a position keyframe. The result was no position animation. Because you had a target for the camera, but no position change, the camera simply looked at the target from wherever you last placed it and thus did not show any rotation animation. When you did your test with the cube and camera movements, you had all the keyframe parameters turned on and thus got the animation you expected.
What I would suggest is this. Delete the Main camera from your object menu (so that you get rid of all of its faulty keyframes) and create a new one and start over. This time make sure that all four of the buttons are selected (Position, Scale, Rotation, Parameter) and redo your animation.
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Kenneth Knudsen
April 3, 2016 at 3:36 pmOmg it worked thank u man, SO MUCH HEADACHE FOR THIS LOL. Thanks alot!!!
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