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Material/Image with transparent background
Dean Mellis replied 11 years, 5 months ago 5 Members · 13 Replies
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Ronaldo Montalvo
May 30, 2007 at 6:22 pm“Unfortunately in C4D v9.1 there is no “Layerset . . .”
you sure? it’s in my 9.5. perhaps they changed it after 9.1. it was a bit confusing to me as it’s down 3 menus in the material editor. maybe take another look.
when you double clik the material it opens the material editor pane, right? select the alpha check box, then click on the center tab to the right of that column (it should have the pshop file name you loaded on it, it’s next to the “Texture” small arrow button and right below the pre-mult check box), this should take you to the shader pane of the alpha. (it will show Basic-Shader-Animation at the top, make sure Shader is hilited) and under “Shader Properties”, right below the sampling (MIP etc) button and the file name field there’s a “Select” button for Layerset, which takes you to the “Choose Layerset” pane.
regardless, in all things C4D i would defer to lennart’s knowlege and suggestions about prepping the artwork in pshop.
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Steve Seeley
May 30, 2007 at 6:38 pmYa, I can get into the shader properties, but all that you can do there is reload the image or change it’s sampling. I guess they updated that in version 9.5.
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Dean Mellis
December 8, 2014 at 10:20 pmI know this is years old but it still comes up in google so here is what I did to make this work.
Apply two textures to your object. One is completely transparent. Just check the transparency channel and leave everything else unchecked. Your second texture will have your image loaded into the Luminance channel and Alpha. In that channel, have Soft and Image Alpha checked. Drag this texture onto your object. Projection is Flat. Tile is unchecked. To move your texture make sure Enable Axis mode is on. (That’s the L shaped thing that is equivalent to anchor point in other programs). I don’t know why that is necessary but it makes moving textures much smoother.
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