Activity › Forums › Apple Motion › Map with path, changing camera angle
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Map with path, changing camera angle
Robin S. kurz replied 11 years, 9 months ago 3 Members · 13 Replies
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Robin S. kurz
October 27, 2014 at 10:05 am[Morten Slemdal] “duplicate the bezier, and use the keyframes for the camera movement. Then make it a little bit offset, to see the arrow progression on the map. But that`s maybe what you actually suggests”
That was my suggestion, yes. But either way I’d say you’re most likely biting off way more than you can chew if you’re not yet that experienced with Motion. In which case the task would be fairly easy. But still fiddly to get it to look good. You might not want to overdo it until you’re actually comfortable with Motion.
– RK
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Morten Slemdal
October 27, 2014 at 11:27 amJupp, you`re probably right RK. This is the part of the learning prosess, and I can do it if I just set a camera as top leve, and make individual keyframes for that camera.
Just curious how you can use the beziers keyframes for the camerea after the duplicaton?
Could I actually just set a camera, and copy the keyframe attributes to it?
Anyway, thank you – this will probably be easy in a couple of months (-:
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Robin S. kurz
October 27, 2014 at 11:39 am[Morten Slemdal] “Just curious how you can use the beziers keyframes for the camerea after the duplicaton?”
There’s a “Motion Path” behaviour that you can apply to the camera and use the existing path as its “Geometry”.
– RK
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Deutsch? Hier gibt es ein umfassendes FCP X Training für dich!
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