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Activity Forums Creative Community Conversations MacBreak Studio discussion on Avid and FCPX

  • Steve Connor

    January 25, 2012 at 8:13 pm

    [Chris Harlan] “it was kind of cool that you could cut video without having to buy a card.”

    That’s true.

    Steve Connor
    “FCPX Agitator”
    Adrenalin Television

  • Frank Gothmann

    January 25, 2012 at 8:15 pm

    I didn’t think it was that great to be honest.
    Most of the stuff that really sets MC apart wasn’t a topic. Collaborative workflows, project sharing, stereoscopic, video io, native workflows, AMA, DnxHD and MXF vs. Prores advantages and disadvantages etc., stability, support options, hardware support, control surfaces, roadmaps etc.
    Also, what I really don’t find useful with such things is that its usually a feature comparison of stuff that’s there, on paper, but it hardly evaluates how things behave in real world conditions. How stable is an app, how does is handle large projects, how reliable are features that sound great on paper or look good when demoed.
    In my opinion these are the aspects that truly set MC apart and make it the editor of choice for lots of people.

  • Chris Harlan

    January 25, 2012 at 8:24 pm

    [Walter Soyka] “One-man shops disrupted the post boutiques of the 1990s, which were funded much the same way — except with a little help from your bank (with your home as collateral) instead of unsecured credit card debt. Was it harder and riskier to start a post operation then? Of course, but it was even harder and riskier before that. Prior to the emergence of desktop NLEs, you needed seven figures just to open the door of a post facility.”

    I think another memory that is being lost is that of “offline/online” post relationship, and that all early NLEs were offline editorial tools. A lot of people today have no notion that the product you got from an NLE was an EDL, so that you could make the vast majority of your editorial decisions before going to the post house. Prior to NLEs, this was done with small offline source/record systems from many different companies. So, NLEs were competing not with Post House, per se, but with companies like Convergence, GVC, and CMX.

    The direct competition with Post houses began with the development of “broadcast cards,” and cartridge-loading high resolution decks where people could capture and finish.

  • Walter Soyka

    January 25, 2012 at 8:27 pm

    [Frank Gothmann] “Most of the stuff that really sets MC apart wasn’t a topic. Collaborative workflows, project sharing, stereoscopic, video io, native workflows, AMA, DnxHD and MXF vs. Prores advantages and disadvantages etc., stability, support options, hardware support, control surfaces, roadmaps etc.”

    But likewise, most of the stuff that sets FCPX apart (approach to media management, resolution independence, color management, 32 bit floating point compositing, GPU rendering, trackless timeline, pervasive metadata, etc.) wasn’t a topic either.

    The discussion was limited in scope, but what was discussed was fairly handled.

    Walter Soyka
    Principal & Designer at Keen Live
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    RenderBreak Blog – What I’m thinking when my workstation’s thinking
    Creative Cow Forum Host: Live & Stage Events

  • David Roth weiss

    January 25, 2012 at 8:27 pm

    [Chris Harlan] “it was kind of cool that you could cut video without having to buy a card.”

    [Steve Connor] “That’s true.”

    However guys, don’t forget that loads of editors were, and still are, actually forced to think, and to learn, at least a modicum of video engineering, because many without that knowledge and expertise suddenly discovered that editing without hardware meant the human being at the controls had to make informed decisions.

    David Roth Weiss
    Director/Editor/Colorist
    David Weiss Productions, Inc.
    Los Angeles
    https://www.drwfilms.com

    Don’t miss my new Creative Cow Podcast: Bringing “The Whale” to the Big Screen:
    https://library.creativecow.net/weiss_roth_david/Podcast-Series-2-MikeParfitandSuzanneChisholm/1

    POST-PRODUCTION WITHOUT THE USUAL INSANITY ™

    Creative COW contributing editor and a forum host of the Business & Marketing and Apple Final Cut Pro forums.

  • Walter Soyka

    January 25, 2012 at 8:31 pm

    [Chris Harlan] “I think another memory that is being lost is that of “offline/online” post relationship, and that all early NLEs were offline editorial tools. A lot of people today have no notion that the product you got from an NLE was an EDL, so that you could make the vast majority of your editorial decisions before going to the post house. Prior to NLEs, this was done with small offline source/record systems from many different companies. So, NLEs were competing not with Post House, per se, but with companies like Convergence, GVC, and CMX. “

    Very true and well-said!

    Walter Soyka
    Principal & Designer at Keen Live
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    RenderBreak Blog – What I’m thinking when my workstation’s thinking
    Creative Cow Forum Host: Live & Stage Events

  • Chris Harlan

    January 25, 2012 at 8:33 pm

    [Frank Gothmann] “I didn’t think it was that great to be honest.
    Most of the stuff that really sets MC apart wasn’t a topic. Collaborative workflows, project sharing, stereoscopic, video io, native workflows, AMA, DnxHD and MXF vs. Prores advantages and disadvantages etc., stability, support options, hardware support, control surfaces, roadmaps etc.
    Also, what I really don’t find useful with such things is that its usually a feature comparison of stuff that’s there, on paper, but it hardly evaluates how things behave in real world conditions. How stable is an app, how does is handle large projects, how reliable are features that sound great on paper or look good when demoed.
    In my opinion these are the aspects that truly set MC apart and make it the editor of choice for lots of people.

    Frank, on one level I agree with everything you are saying, but looking at it another way, I think it is great that those particular guys are sitting down with Avid at all, and that Ripple is putting out an Avid training vid, and that the discourse is opening up a bit. Despite a couple of sneers here and there, and a couple of weird misconceptions, I thought it was an open an honest discussion, and–while by no means comprehensive–is promising for NLE dialog going forward.

  • Thomas Frank

    January 25, 2012 at 8:34 pm

    True that but again allot of your suggestion are techno talk, wouldnt you rather use a app that is made for stereoscopic…

  • Chris Harlan

    January 25, 2012 at 8:35 pm

    [David Roth Weiss] “informed decisions.”

    What’s them things?

  • Frank Gothmann

    January 25, 2012 at 8:35 pm

    Completely agree, those are all points that should have been worked in as well. Also that X exports faster etc. etc. I just think that, if you are not familiar with any of the two apps (although I assume the majority of people who watch their show know either FCP classic or X but not necessarily MC) you don’t walk away with usable information as to why, when or who should consider what app.

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