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Lights turning every 3D layer black
Sascha Engel replied 6 years, 6 months ago 14 Members · 16 Replies
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Walter Soyka
October 15, 2014 at 2:24 pmIf you do not want lights to affect a 3D layer, set its “Accept lights” property to off. This will prevent it from being shaded by the light. If you do want it to be affect by lights, you’ll have to leave that property on and point a light at it.
Walter Soyka
Designer & Mad Scientist at Keen Live [link]
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
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Don Daedalus
June 8, 2015 at 2:53 pmIf you export and certain elements of a 3D comp come out black, it may be that pre-comps have the Draft 3D button on. These are like negatives in math; double negatives look like a positive when you are working but when you go to render or export, the element comes out black.
Additionally, try making the lights of pre-comps or nested comps adjustment layers within the nested comp.
-D
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Richard Muller
April 12, 2016 at 6:28 pmI know this is really old, but I was having the same issue, and I changed the “falloff” option under “light options” from “smooth” to “none.”
I’m sure there are different reasons why this could be a problem. I know another problem I’ve had in the past is that the “point of interest” for the light started off behind the objects, so it wasn’t casting light on them.
Hope either of these solutions help!
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Martin Chow
July 17, 2018 at 1:30 pmI had the same problem for 10 annoying minutes. My Solution: change the color of the lightsource from black to something other than black. Like white. ☺
Why i used a black light in the first place is beyond me, some remains of an old project. But i thought for sure, it had something to do with the renderer, GPU or view…
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