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Keyframe Nightmare when try to keyframe Jpegs!
Nikolas Bäurle replied 13 years, 1 month ago 8 Members · 20 Replies
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Dan Herz
March 21, 2013 at 12:44 amYou are correct, Charlie. Don’t think my issue has to do with linear or smooth options…it seems that FCP X is adding motion where I don;t want it…nor have I added keyframes to create the motion…it is just seemingly moving without me telling it to!
Dan Herz
danherzproductions.com -
Charlie Austin
March 21, 2013 at 12:44 am[Nikolas Bäurle] “Hey Charlie, I don’t think the video is the solution to Dan’s problem. As far as I understand it, he needs the second and third keyframe to be the same, so that the image doesn’t move at all between the keyframes. His issue has to do with the interpolation of the keyframes.”
Actually, I think it does… just did a test with 4 KF, A,B,C,D On initial playback, the jpg moved around between B and C, which were the same. did the little add/remove trick 1f on either side of the keyframes and it stays perfectly still between B and C. try it. 🙂
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~”It is a poor craftsman who blames his tools.”~
~”The function you just attempted is not yet implemented”~ -
Charlie Austin
March 21, 2013 at 12:47 am[Dan Herz] “.it seems that FCP X is adding motion where I don;t want it…nor have I added keyframes to create the motion…it is just seemingly moving without me telling it to!”
Try that little trick. it’s a PITA, but it works…
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~”It is a poor craftsman who blames his tools.”~
~”The function you just attempted is not yet implemented”~ -
Carsten Orlt
March 21, 2013 at 1:05 amHi Dan,
Very strange because I just tried it myself and it works just fine here? FCPx 10.0.7 and OSX 10.8.3.
Keyframe B, C and D set to ‘Linear’
No idea why it doesn’t work at your end.
Happy editing
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Nikolas Bäurle
March 21, 2013 at 1:20 amI agree with Carsten. In my experience this has to do with linear or smooth. I’ve never used Charlie’s add/remove trick, I will try it though. If the image rocks back and forth ending at the same position then you need to set the keyframes to linear. So far it has always worked for me. If the image suddenly jumps back and forth after reaching the end of an animation then you have an extra keyframe somewhere.
Nik
“Always look on the bright side of life” – Monty Python
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Nikolas Bäurle
March 21, 2013 at 5:24 amI just tried Charlie’s add/remove trick. Cool. Adding/removing a keyframe one frame before and one frame after your original keyframe changes its interpolation to linear. So it does the same thing as
ctrl + clicking the keyframe and changing it.What bugs me a little about the viewer keyframe interface is that in when B and C are on the same position, even though you navigate from B to C, one keyframe is on top of the other. Grab one of the keyframes and pull it down, then you see both, click on each and change the interpolation. The problem you get then is that one of the Keyframes needs to be put back exactly where it was, so back to the inspector and copy paste the parameters.
Charlie’s way of doing it is faster. Set your keyframes, navigate to keyframe B do the add/remove trick.
Its not really a bug, I like using the curves, but it depends on the style. What needs to happen is for Apple to add the interpolation option in the inspector and timeline. One keyframe covering the other, thats the bug.
Nik
“Always look on the bright side of life” – Monty Python
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Nick Toth
March 21, 2013 at 12:01 pmI have been testing this. I cannot replicate Charlie’s problem. Also, the fact that the keyframes are “on top of each other” doesn’t matter. The reason is this. If you navigate to a keyframe, It will appear as orange in the inspector and the effected still or video will jump to it. If you then navigate to the next keyframe, even thought it is in the same position in the viewer it is in a different place in the timeline. Therefore you can make changes to it without effecting any other keyframe. Moving the keyframe in the viewer will change it’s attributes. Also, once you have set a keyframe and then move the playhead to a different point on the timeline, any changes you make will automatically set a keyframe. The”key” is that the playhead must be on the keyframe and it must appear as orange in the inspector. Otherwise the playhead is not on a keyframe and if you make any changes in the viewer you will set new keyframes. I have a feeling this is what is actually happening. The first step is to place the playhead, then create keyframes and continue until you have what you want. Use the animation viewer to change the timing by dragging the keyframes that appear there. I think keyframing in FCP X is actually more powerful and easier than many give it credit for.
anickt
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Nikolas Bäurle
March 21, 2013 at 2:39 pmHey Nick, that’s how its supposed to work, I know. In my case, I just seem to be having this bug where even though I’m on the third keyframe, playhead and orange, it keeps on changing the parameter for the second one. My workaround for this is moving the keyframe in the viewer, Charlie’s workaround works as well.
The keyframing is indeed very powerful, I rally like it. It’s a lot better than FCP 7 clunky intertace, and that goes for Avid as well. FCPX is intuitive and easy to use, and I get better results faster.
Nik
“Always look on the bright side of life” – Monty Python
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Nick Toth
March 21, 2013 at 2:59 pmNik
The worst thing is it’s hard to troubleshoot from a distance when you just can’t make what the other person is seeing happen on your own system.
I have helped some people in 2 minutes using screen share when I found that either they were doing something which wasn’t explained in their description of the problem or they weren’t describing the problem accurately relative to how the software works.
All we can do is TRY to help each other I guess!
🙂
anickt
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Nikolas Bäurle
March 21, 2013 at 3:03 pmI just tried using only the inspector and I get a linear animation. Using only the viewer I get curves.
“Always look on the bright side of life” – Monty Python
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