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Kepler and Sony Vegas – (angry face)
David Alfredo replied 13 years, 2 months ago 6 Members · 12 Replies
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David Alfredo
March 13, 2013 at 1:26 amscratch what I said about Vegas Pro 12 and the GTX 660 Ti (Kepler), with further use of that PC build I noticed that Vegas Pro 12 doesn’t properly recognize the 660 Ti and won’t push its full VRAM for previewing nor its CUDA shaders for rendering, making it useless for editing purposes…
I’m sorry I didn’t fully test all my projects and templates before commenting on the Kepler card, it’s clear that both NVIDIA and Sony must provide support for the non-Quadro Kepler family of VGA cards to run as they should in Vegas, I fear Nvidia is not interested at all in doing so (hurting Quadro sales) so it’s all up to Sony… ah well.
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David Alfredo
March 13, 2013 at 2:45 amOn a side note, I think it’s important to say that other hosts such as NEWBLUE FX Titler Pro v2 (OFX 64 Bit plugin for Vegas) DO WORK with the Kepler gaming-oriented VGA’s and with the 660 Ti 3 GB it fills the VRAM to the limit and all CUDA shaders run at 99-100% as read in GPU-Z monitoring tool, rendering speed is blistering fast, twice as fast as that of my GTX 570 and 5 times faster than only using the Intel 3570K CPU…
So with the bad news and the good news the final point is that Kepler is not bad at all at computing, early benchmarks are done with unoptimized software so people think the 600 series is bad at computing… the truth being it only needs software and drivers designed to work with the radical new architecture separated from the good old Fermi.
As I said it’s all up to third parties since Nvidia won’t put their gaming cards against the Quadro cards even if they can get the job done great as shown in optimised software such Titler Pro v2, DirectX 11 Shaders Compute API, or the famous Folding@Home distributed computing software. Here’s hoping for Vegas Pro 13 with full GTX 600 series optimization. Credit where it’s due.
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