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Invigorator Object Animating
Christopher Rotter replied 16 years, 9 months ago 2 Members · 23 Replies
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Christopher Rotter
July 22, 2009 at 7:07 pmThanks, I have sent you a project file and some question regarding it. I have to try now on my actual project in hope it works.
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Christopher Rotter
July 23, 2009 at 3:22 pmWhen I made the resolution to “full” it didn’t flicker anymore. The problem is I’m doing those exact steps for my project and it’s not working at all, the controller object is not tracking the invigorator 3d object.
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Christopher Rotter
July 27, 2009 at 3:06 amEdward, I have sent you a scene file which you can take a look regarding why the controller object won’t move my 3D mesh.
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Edward Wu
July 27, 2009 at 10:08 pmHi Chris,
I’ve sent the project back to you. Like I mentioned on the e-mail, it’s important that when you enable the “Use Comp Camera” option, you’ll need to create a camera and set it up for your project. Your object is imported small, so you will need to scale it up to fit into the camera position.
Best,
Edward -
Christopher Rotter
July 28, 2009 at 12:14 pmI’ve done everything you’ve mentioned and still no success. I’ve written you a description of what I’m doing.
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Edward Wu
July 28, 2009 at 8:12 pmHi Chris,
From the project you sent me, here are the steps you need to do get to the same point for the project I sent back to you:
1) Create a camera (you have “Use Comp Camera” set up, but don’t have a camera in the scene).
2) Take the end keyframe for the Controller, and move it to a different position so you have an animation for the Controller (right now both keyframes are at the same position).
3) Go into the 3D Invigorator interface, select your object, and go to the Object tab. Click the Stats button, and change the scale from 1 to 100. Click the “OK” button to go back into the After Effects interface.
4) As you scrub through your time line, your 3D object will move along with the controller object.
Best,
Edward -
Christopher Rotter
July 29, 2009 at 5:50 pmIt appears to have worked when I scaled it but there still lies two problems, one of them is the 3D mesh is too big now how do I get the scale I want must this be done before importing ? Or can it be done within invigorator as in I set another size ? The second problem I don’t know if I’ll have to surface, it will depend on my first problem 🙂 !
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Edward Wu
July 29, 2009 at 7:35 pmHi Chris,
Right, the “100” scale value was just an arbitrary number I gave you so you can see your model properly. However, you can go back and adjust this value to a size that fits your project more.
I’m not sure what you mean by “surface”. If you are referring to a texture map, you can do that by going into the Material Tab and setting up a material.
To add a texture map, click on the first dark gray box next to the “Highlight Sharpness”, then load an image as your texture map. Now you can drag the material ball onto your object.
Best,
Edward -
Christopher Rotter
July 30, 2009 at 1:37 amHello, Edward. I got it to work, finally. The only problem I’ve run into is when I adjust the controller object in the z-axis it’s very hard to position it correctly, that could be because of my pivot but I’m not sure, maybe you can clear that up ?
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