Activity › Forums › Adobe After Effects › Insane Render Times
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Jon Bagge
April 1, 2011 at 10:09 pmAll my layers are pretty much in one PSD file. I’ve never done a proxy render, so I am assuming that if I resize them in PS and there is a way to save a proxy from that and have AE recognize it?
And this won’t mess up my anchor points and alignments?
I’ll do a little bit more research on it to see what I can come up with.
If you resize them in photoshop then you will have to realign everything. So don’t.
The fact that they’re in the same file shouldn’t matter, AE pretty much treats each PS layer from the same file as a seperate source in the project window, so you should be able to render proxies for some/all of the PS layers in the same/different sizes.
Read up on proxies in the manual/adobe site. Proxies are very very useful for a number of things. I use proxies both in low resolution to speed up workflow prior to final render, and full res proxies to speed up final render.
When you’ve got the basics of it I’m sure we can guide you through any questions you might have.————–
http://www.jonbagge.net
Jon Bagge – Editor – London, UK
Avid – FCP – After Effects -
Marc Daniel villarin
April 7, 2011 at 3:56 pmI have experience that problem before in one project that rely on assets in formats of PSDs and Ai. Apparently all my assets have dimension of 3000 pixels above, my rendering time was killer. It was either spending several hours render or having ae hang.
Upon figuring out what could help my machine render faster. I check my assets in Photoshop, and discovered that if you lower the resolution (Image > Image size) in an acceptable amount, it could speed up your renders (I played around the figures of 72 to 120 in resolution value).
If you still want to retain your image dimensions, Simple copy the width value, before changing your resolution value, and paste the width value (With the constrain proportions checked) after you change the resolution value.On the project there was a significant speed in the rendering, and my machine had no problems rendering the materials. Without redoing the entire comp from scratch.
Hope this helps
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