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Activity Forums Maxon Cinema 4D How To Change the Opacity of An Animated Human Figure?

  • James Kozick

    April 7, 2018 at 12:04 am

    I attempted to include a copy of the image of the Material Editor I referred to above. I’m not sure if the image can be seen by you or not. I’m not sure how other to describe it than when you open a Material Editor window “Transparency” is listed along the left side of the window. When you first open a figure from Adobe Fuse/Mixamo the default setting of Transparency is checked. When I unchecked it, the figure shows its opacity rather than transparency.

    You were right about operator error and my mistakenly setting a keyframe with the Display Tag. I tried it again making sure not to set a keyframe and finally a semi-transparent figure appeared.

    You were also right about the limitations of achieving transparency with the Display Tag. The image quality suffers considerably compared to that of full opacity. Considering the limitations of the Display Tag and my own limitations as a C4D newbie I think it might be best to put semi-transparency aside for the moment.

    Thank you both for your invaluable help and patience. It is most appreciated.

  • Jim Scott

    April 7, 2018 at 1:22 am

    I understand now. What you were referring to is the Transparency channel that Steve and I were talking about. Leave it enabled and you can easily adjust the material’s transparency by reducing the “Brightness” setting in that channel, or through the use of a fresnel shader as Steve mentioned. When you double-click on a material and bring up the material editor it shows the same settings as the Attributes window will display when you double-click on a material in the Objects menu.

    I can see the image you uploaded just fine. When you are working on a message and have uploaded a file (or simply dragged it into the message window) you can click on “Preview Post” and see just what your post will look like before you post it. And once it’s posted we will all see it just like you can in the thread listings.

    Have fun with your project.

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