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How do I get this incredible smooth movement?
Lu Nelson replied 19 years, 3 months ago 11 Members · 16 Replies
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Aharon Rabinowitz
December 1, 2006 at 4:06 pm[Filip Vandueren] “smooth(width=.5, samples=25, t=time);”
[Filip Vandueren] “the width=.5 means the change is smoothed out over half a second.”
Thanks. What does the other parts of the expression mean?
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Aharon Rabinowitz
aharon(AT)yahoo(DOT)com
http://www.allbetsareoff.com
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Creative Cow Master Series DVD
particleIllusion Fusion Volume 1
available @ http://www.pIllusionFusion.com -
Filip Vandueren
December 1, 2006 at 8:20 pmHi Aharon,
smooth is a ‘box filter’ or an averager if you will
the parameters are:
smooth(width=.5, samples=25, t=time);
width= how wide around the current time should smooth look at values to calculate an average.
samples= how many samples are taking within the width-timeframe (I allways pick a high enough value so I don’t have to constantly alter it when I tweak the width)
t=time at which we’re calculating, like a few other methods, smooth can work independent of the current time, you won’t need this often (hence t=time), or you can leave it out: it will default to the current time.
if you have fewer samples than the framerate (for example smooth(0.5, 8) you may still get some jerky motion, be sure to check the motion- and speedgraphs to see the result the expression has and you’ll see what I mean.
greetings from Filip & Marijke
(in NY on a honeymoon !) -
Peter Vyrostko
December 2, 2006 at 9:02 pmAnyway, about the smooth motion.
Probably trivial thing, but I haven -
Aharon Rabinowitz
December 4, 2006 at 1:45 pmThanks for the info. Enjoy your honeymoon!
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Aharon Rabinowitz
aharon(AT)yahoo(DOT)com
http://www.allbetsareoff.com
—————————————-
Creative Cow Master Series DVD
particleIllusion Fusion Volume 1
available @ http://www.pIllusionFusion.com -
Lu Nelson
February 6, 2007 at 10:58 amThat last technique — rendering to fields and then deinterlacing — suggests that the solution might be to increase the shutter angle so you get more motion blur in the final render. You shouldn’t have to render to fields and then deinterlace, you’re going to lose sharpness unnecessarily.
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