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Activity Forums VEGAS Pro Hardware requirements: 4k video for full-dome (planetarium) editing

  • John Laird

    September 24, 2015 at 8:18 pm

    John, Steve and All

    I just installed the latest version of Vegas 13 in my Toshiba laptop 4 k version with the R9-265 video chip and it has fixed all the issues with 4k. It plays great on the timeline and renders 4 K without any problems. It uses gpu acceleration on both playback and rendering with either the Sony or Main Concept codec. Here is the best part, it fixes the scaling issues in the display. It never freezes or crashes. All I can say is Sony really got it right with this update. Steve give gpu acceleration a try. They really got it right

    Good job Sony!!!!

    John

  • Russ Froze

    September 24, 2015 at 8:33 pm

    [John Laird] “Good job Sony!!!!”

    Plus 1 from me
    Russ Froze

  • John Rofrano

    September 24, 2015 at 8:52 pm

    That sounds great. Having an AMD R9 video chip really helps with Vegas Pro.

    ~jr

    http://www.johnrofrano.com
    http://www.vasst.com

  • John Laird

    September 24, 2015 at 8:56 pm

    John..

    All I can say is WOW!! What a difference. It just works as advertised Again Thank you Sony!!!!!!

    John

  • Aaron Star

    September 24, 2015 at 9:16 pm

    Glad you found a solution.

    I would ask, based on reading the thread, that you work backwards from your projection and video display device/server. From what I read, it sounds like the display system uses .PNG sequence to playback during the performance. I would not convert footage to a codec like XAVC just to edit. If your laptop will not playback a PNG imported sequence of 4000×3000, create a proxy set of the .PNGs of 1280×960, then create proxy edit project of that size. You should be able to edit the like for like content in real-time. When done editing, change out the 1280×960 material for the full 4000×3000 material, and increase the project size back to full res. Then render a new .PNG sequence that will be your completed show sequence.

    Get a new .PNG or TIF or EXR export from the original animator in the 4000×3000, then edit using the proxy mode described above. Converting png to xavc and then back to PNG, is just going to reduce image quality for the sake of some editing workflow mindset. Editing a PNG sequence will edit just like video codec file, and maintain what little quality you have in your original .PNG sequence.

    Something I would look into, is what exactly the Planetarium display system will use at the highest quality. Something like a TIF or JPEG2000 sequence would be much better than a .PNG sequence.

  • Russ Froze

    September 24, 2015 at 10:03 pm

    [Aaron Star] ” From what I read, it sounds like the display system uses .PNG sequence to playback”

    I agree with Aaron Star and would take it a step farther and have an export of the original file without the alpha info thereby reducing the filesize and decoding requirements. For that matter if the resulting file(s) is to be a png sequence, unless further compositing is required, I am confused as to the need for editing in any nle for the piece can be finished in Flash or After Effects.

  • John Laird

    September 24, 2015 at 10:26 pm

    Here is a Test Video shot with a Phantom 3 pro and edited with the Toshiba. Downrezed to 1920 by 1080 for the net. Took about 12 min to encode with main concept codec.

    https://www.movingmoment.net/HighFlite7.mp4

    John

  • Russ Froze

    September 24, 2015 at 10:39 pm

    It certainly does look great, nice work
    Russ Froze

  • John Laird

    September 24, 2015 at 10:57 pm

    Thanks Russ..

    John

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