Activity › Forums › Apple Final Cut Pro Legacy › Gun shots, Muzzle Flares, Bullet wounds, how far can Final Cut Pro go?
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Gun shots, Muzzle Flares, Bullet wounds, how far can Final Cut Pro go?
David Roth weiss replied 20 years, 6 months ago 11 Members · 16 Replies
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Will Keir
January 31, 2006 at 12:02 amI’ve been messing around with compositing since I wrote this thread and I’ve come into a little bit of a problem with motions shots.
When the shots I have are moving, (Crane, tracking, etc…) do I have to key frame every frame and match the compositied Muzzle Flash to that location? (Thus, this is a pretty timely process?)
So every frame, am I manually adjusting the position of the muzzle flash file(composite)to that of the orginal gun shot master footage?
and In final cut pro I use the “add” option for the compositite mode to get the muzzle flash layer on top of the orginal gun blasting shot, this blends them seamlessly?
Thank you for any help,
Will
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David Roth weiss
January 31, 2006 at 12:37 amWill,
In the more sophisticated programs you would motion track the gun barrel, but since you are doing it in FCP you will have to do it manually, frame by frame. Its just over a few frames, so it should not be that tough.
DRW
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Shane Ross
January 31, 2006 at 12:40 amYes, on moving shots you have to trach the footage and keyframe every frame. This is the nature of VFX work. Frame by frame. Why do you think it takes so long to make a movie with tons of VFX? And why it takes so many people? Even the smallest effects, like fake muzzle flashes are done frame by frame.
Shane Ross
Alokut Productions
http://www.lfhd.net -
Nik Manning
February 1, 2006 at 5:40 pmtry apple motion it now comes with final cut pro 5. It includes all types of motion graphic stock footage.
Young, Dumb, and full of
Potential! -
Will Keir
February 2, 2006 at 8:18 amThanks for all the help guys, much appreciated, especially DRW, you were most helpful and answered my questions to the T.
Thanks again guys,
Will Keir
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