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  • Charlie Austin

    April 21, 2016 at 9:06 pm

    [Jeremy Garchow] “It’s not without it’s quirks, but it is much better.”

    Instructions please. You know, for posterity. 🙂

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    ~ My FCPX Babbling blog ~
    ~\”It is a poor craftsman who blames his tools.\”~
    ~\”The function you just attempted is not yet implemented\”~

  • Jeremy Garchow

    April 21, 2016 at 9:36 pm

    Of course we all know that relinking in FCPX is hard because the audio has to remain the same.

    Baselight doesn’t render audio, so relinking in FCPX, no matter what, is futile.

    So:

    I like to detach all audio, snapshot the timeline, export the audio as an aiff, import that aiff, and delete all the detached audio (but keep an eye on that snapshot you just made). This will bring in video and one flattened audio track to Resolve.

    FCPXML to Resolve.

    Deliver a project using the FCPX settings, TURN OFF AUDIO in delivery specs, Add 48 frame (or whatever) handles. Render the project to a standard codec (I’m using 444). You have to be sure to use the FCPX settings so that Resolve makes an FCPXML at the end of the render.

    Import that FCPXML, and fix the shit that Resolve broke, like still frames, titles, alpha channels, whatever. Resolve renders little movies for still frames, and doesn’t render alpha channels, so I simply replace them with the original media by copying and pasting form the original timeline. Very easy if you know that you have to do this. A lot of speed ramps seem to hold up, some repo does NOT hold up, I don’t know. It’s not super consistent.

    Once it’s all fixed, export that fixed timeline as FCPXML, and translate to XML.

    Get the media back from Baselight and make sure they render with (whatever) handles at 444 and match the source sizes for each piece of media.

    Relink in FCPX.

    At this point, if you are getting an audio mix, replace that crappy mix down you made with a wonderful mixed version.

    If you are dong the mixing in FCPX, or need to further tweak the audio, go to that snapshot, copy pasta the detached audio in to the graded timeline, and do what needs to be done.

    Drink beer. Sing songs. Be merry.

  • Charlie Austin

    April 21, 2016 at 9:44 pm

    Excellent, and only slightly convoluted. 🙂

    ————————————————————-

    ~ My FCPX Babbling blog ~
    ~\”It is a poor craftsman who blames his tools.\”~
    ~\”The function you just attempted is not yet implemented\”~

  • Jeremy Garchow

    April 21, 2016 at 10:01 pm

    It’s so much better to use FCPXML rather than hit XML in between.

  • Sebastian Leitner

    February 5, 2017 at 2:41 pm

    QUICK AND EASY FIX FOR ANY RE-LINKING ISSUES

    it’s not a real “force re-link” and I don’t know if it has already been mentioned BUT here is my little trick to deal with occasional errors like these: FCP X (after version 10.2 at least) imports any media as kind of a timeline. You can always right click on your files in the browser and choose “open clip” (name convention in 10.3+ which used to be “open in timeline” before).

    From there you can basically add and remove anything you want, swap the audio for example or the picture or both for that matter. You could also stick subtitles or graphics and titles to it which would always stay with the video that way.

    Regarding a force re-link all you have to do is dropping your new file in there and overriding the old one – of course it needs to have the same specs in terms of frame rate and sync but format or channel config do not matter. Works for me every time.

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