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Final Cut Pro 6.0 Strange Behavior
Colin Mcquillan replied 18 years, 7 months ago 7 Members · 13 Replies
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Jeremy Garchow
September 29, 2007 at 1:46 amDelete your audio render files on your scratch disk and the problem will go away.
Due to FCPs clip or sequence name based database, it can sometimes lose track of render files when you nest or copy/paste one sequence to another. Deleting the render files and rerendering will fix this. This has been happening in FCP for as long as I can remember, way before FCP6.Jeremy
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Gaberussell
September 30, 2007 at 11:42 pmThanks for the insight. It sounds like the “Mixdown” function has the same effect, creating a new render file for each sequence.
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Colin Mcquillan
October 1, 2007 at 6:06 amI run into the audio problem at least a few times a month..
I usually see this when packaging sports broadcasts. I use typically use two projects for packaging,, one “Elements Master project,” and one “Gameday Build Project.” I copy and paste GFX/SFX/Music and such from the Elements master into the gameday build. The render file confusion Jeremy mentioned causes audio files to slip timing within themselves. It can often be subtle,, and not noticed till final output…To be safe,, when working with projects like this (multiple copy/pastes) and right before final print, I lasso and right click all the audio clips in the sequence.. select remove attributes, make sure nothing is selected and hit OK, this detaches it from any wayward render files and problem is gone. Then do an audio mixdown right before edit to tape.
perhaps just a mixdown would fix any issues in the sequence,, but I like to be safe,, especially with live broadcast deadlines looming overhead, and the time to re-output doesn’t always exist!
Colin McQuillan
Vancouver BC
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