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Activity Forums Creative Community Conversations FCPX… My 2 cents

  • Lance Bachelder

    February 24, 2012 at 8:44 pm

    Agreed! Totally need sync indicators – I had just talked about them in another post and forgot to ad them to my list.

    The thing is FCPX is so deep and truly “pro” in some areas and then completely lacking in some of the day to day things we use all the time with legacy FCP and other NLE’s.

    Lance Bachelder
    Writer, Editor, Director
    Irvine, California

  • T.a. Franks

    February 24, 2012 at 11:48 pm

    I could agree but most of the your points are more a personal preference.
    The Send to could be cool but I can see the Roles be going to Logic and Motion in the near future.
    But a open in editor (PSD) should have been added with 10.0.3.

  • Lance Bachelder

    February 25, 2012 at 12:03 am

    I agree Roles are cool and have potential but you still have to assign the roles and then export them – so much easier to just right click and Send To:

    Roles are only necessary because they did away with tracks. Is this really better?

    Lance Bachelder
    Writer, Editor, Director
    Irvine, California

  • Mark Raudonis

    February 25, 2012 at 12:18 am

    [Lance Bachelder] “The thing is FCPX is so deep and truly “pro” in some areas and then completely lacking in some of the day to day things we use all the time with legacy FCP and other NLE’s.”

    Lance,

    You’ve just perfectly summed up my impression of FCP-X. The GUI design team must have had internal battles on a feature by feature basis: “It’s gotta be Professional… but it’s gotta be simple. It’s gotta be
    streamlined… but it’s gotta handle deep metadata.”

    I could go on, but this “split personality” is what frustrates so many long time users. I don’t care how many times some die hards on this list say “But you just don’t get it!”. There were some choices made during the
    design process that just make me ask “What were you thinking?”.

    mark

  • Joseph Owens

    February 25, 2012 at 12:54 am

    [Mark Raudonis] ” There were some choices made during the
    design process that just make me ask “What were you thinking?”.”

    1. Trying to “build on the brand” out of one side of their mouths and calling it a “1.0” of something out of the other.

    2. The main thing it does is cuts and dissolves. Now off the top of my head, how many applications can do that?

    3. The marketing department lost track of what the difference is, to a buyer, between a “feature” and a “benefit”.

    4. FCX looks more to me like “Esperanto” and the “Dvorak keyboard” every day.
    Yes, the invented super-language and the astonishingly efficient letter layout. And how has that been working out? Or should I type (you wouldn’t believe me if I said I swapped out my keyboard to Dvorak to do this, but ) Kiel havas ke estita ellabor? Get over it, its the new pair-a-dimes. The two I have left to rub together.

    5. True, FCP7 needed to be burned to the ground, but not with everyone still in the house.

    jPo

    You mean “Old Ben”? Ben Kenobi?

  • Lance Bachelder

    February 25, 2012 at 1:44 am

    Lol!

    Lance Bachelder
    Writer, Editor, Director
    Irvine, California

  • Bill Davis

    February 25, 2012 at 1:58 am

    It’s not technically a “sequence” nor a “timeline” nor a “project” in FCP-X.

    The formal term for the timeline construct in X is the “primary storyline.”

    That said, if you call it a timeline, or a sequence or even a “project” if you like – as long as you’re communicating successfully, I don’t think it makes a whit of difference.

    The true point is that if you “use it” exactly like you used the timeline in Legacy – doing all your editing by dragging clips there first – without understanding the power of pre-work int the event browser – you’re leaving a good chuck of the flexibility of the new workflow on the table and won’t be building the persistent data connections that can leveraged into much greater organizational power later.

    But that’s totally up to each user.

    FWIW.

    “Before speaking out ask yourself whether your words are true, whether they are respectful and whether they are needed in our civil discussions.”-Justice O’Connor

  • Bill Davis

    February 25, 2012 at 2:10 am

    [Lance Bachelder] “This is a feature and workflow that can be awesome but needs refining. I’m sure this will get better in future revs as long as Apple is listening to their users.”

    I agree with this – but also feel that this is an excellent example of how trying to operate X “just like’ you expected legacy to operate will bring you some grief.

    Understanding the metadata “flow” is one key to understanding why it’s more powerful to do some operations upstream rather than downstream – in the X metadata flow, your decisions at “upstream” points can flow downstream – where can add, delete or just change them.

    If you dive in at the last stop on the train, you can’t go back and get the benefits of the work you did at earlier stops. And I see a LOT of people coming to X and trying to do exactly that.

    They try to edit exclusively on the timeline, and when things don’t “reflect” back up (and they largely don’t) they get frustrated.

    This is one of the most central issues, I feel, of how people coming to X with strong legacy experience are getting tripped up. (I know it tripped ME up at first.)

    FWIW.

    “Before speaking out ask yourself whether your words are true, whether they are respectful and whether they are needed in our civil discussions.”-Justice O’Connor

  • Bill Davis

    February 25, 2012 at 2:23 am

    [Mark Raudonis] “I could go on, but this “split personality” is what frustrates so many long time users. I don’t care how many times some die hards on this list say “But you just don’t get it!”. There were some choices made during the
    design process that just make me ask “What were you thinking?”.

    mark

    Yeah, but what if “what they were thinking” was: “finding simpler ways to express complexity was how we’ve made this the largest company on earth.” so let’s keep doing that.

    As every creative learns at some point, it’s a lot harder to achieve simplicity while still dealing effectively with complexity, than to just slap every single creative idea up on the screen and plumb them all together.

    In fact, there were some discussions of the coming Mountain Lion interface on AppleInsider today. In it, there are examples of the window title bars compared between the Mac OS and Windows. The approaches are startlingly different. The Windows Word title bars are awash with tiny icons for everything to give the user the feeling of a dashboard full of countless choices – that are always there whether the choice makes sense at the moment or not. The Pages title bar is elegantly stripped down to essential choices, arranged more beautifully and if you’re doing a specific task – there’s the capacity for modal change – much like the inspector in FCP-X that shows titling choices when you’re titling, and sound choices when you’re working with a sound clip.

    Both empower the user. But differently. I bet the simpler approach took a LOT more time and effort to perfect.

    FWIW.

    “Before speaking out ask yourself whether your words are true, whether they are respectful and whether they are needed in our civil discussions.”-Justice O’Connor

  • James Mortner

    February 25, 2012 at 3:24 am

    [Lance Bachelder] “Roles are only necessary because they did away with tracks. Is this really better?”

    Exactly !

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